Year: 2018 | Players: 2-4 | Minutes: 15 | Ages: 8+
This The Mind card game review was made after playing the game over 30 times, with at least a few games played at all player counts.
What is The Mind?
The Mind is a cooperative limited communication card game in which you attempt to play cards in ascending order without sharing any information about your hands.
The Mind was designed by Wolfgang Warsch and is published by Pandasaurus Games.
The Mind Rules Overview
The Mind is a card game that is played over a number of levels based on the number of players. You need to get through each of those levels without making a certain number of mistakes.
The rules for The Mind are very simple. In the first level each player will have one card each and as a team you will try to play those cards in ascending order (there are 100 number cards in the game). You’ll have two cards each in the second level, three each in the third level, and so on.
What makes the game tough is that you aren’t allowed to say what’s in your hand, so you have to concentrate and get a feel for how everyone plays. Some rounds will be easier because everyone will have good number separation, but during most levels you’ll have one or more situations where one player’s numbers are within one or two of anyone player’s numbers.
Whenever someone plays a card and another player has a lower card, the team loses a life. All of the cards that were lower than the one played are set aside and the game continues. I should point out here that you always have to play your lowest card, so you can’t play a very high card early on to allow everyone to discard a bunch of cards. If you lose your last life, the game ends in a loss.
There are also throwing stars. When you use one, each player can discard the lowest card in their hand. You’ll start the game with one throwing star and can gain more as you move through the levels.
If you’re able to get through all of the levels, you win! After a win, you have the option of playing in “Blind Mode,” which is the same game except you place cards face down and won’t know if you were successful or not until after everyone has played all of their cards.
Check out our Top 10 Co-op Adventure Games!
The Mind – Pros and Cons
Pros
- The Mind is a very unique card game experience. Sure, its rules are kind of similar to The Game’s rules, but it has a totally different feel to it. The biggest difference is that there is no set turn order in The Mind; it’s all about figuring out what the turn order actually is each round. I’m sure board game designers will start copying this style of game soon, but for now there’s just nothing else quite like The Mind.
- I love this type of “get in sync” teamwork. It’s a really great feeling when your team is able to successfully play two or three consecutive numbers.
- Winning always feels good regardless of the game, but that feeling gets elevated a bit when you beat The Mind. It’s probably because every single decision feels like a team decision, so it feels like a real team accomplishment.
- I think The Mind would have worked without the throwing stars, but I’m glad that they decided to include them. You have a limited amount so as a team you have to figure out when to use them. The majority of my group’s wins happened because of well-timed throwing stars.
- This little card game takes up very little table space. It can be played just about anywhere.
- Since The Mind’s rules are so simple, you can easily teach the game to pretty much anyone. I’ve played it with about 20 people now, including kids and non-gamers, and it never took more than a couple of minutes for them to get the hang of it. Play through one level and everyone should be good to go.
- You never have to worry about quarterbacking / alpha players in this game!
Cons
- The card quality isn’t great. They showed wear pretty quickly.
- Even though I like playing The Mind as a two-player game, I don’t think it has as much replay value as the three and four-player versions. This is especially true if you play most of your two-player games with the same person. Once you beat it a few times with the same person, the magic starts to fade.
- Blind Mode isn’t bad, but it’s not nearly as enjoyable as the normal way of playing. The best part of the game is seeing the numbers hit the table and you lose that when playing in Blind Mode.
- It’s really strange to me that they didn’t make rules for more than four players.
The Mind – Final Thoughts
The Mind is one of the most fascinating games I’ve ever played and probably my favorite limited communication game. It’s also my group’s most played game this year.
On the surface, The Mind is just a simple card game about playing cards in ascending order without knowing what everyone has, but the experience is so much more than that. Play multiple games with the same group and chances are you will naturally start to read each other better and have some of those cool moments where you somehow know who has the 58, who has the 59, and who has the 60. It’s weird and it’s awesome.
I’ve read and watched quite a few negative reviews for The Mind, so it’s definitely not for everyone. Still, I’d say give it a try to see if it works for your group even if you haven’t liked this type of game in the past.
The Mind is one of those cooperative card games that I’ll pretty much always have in my game bag. It’s unique, it’s quick, and I always have a good time playing it.
- Update: The Mind made it onto our Top 5 Limited Communication Games list!
- Update 2: It also made it onto our Best Cooperative Board Games of 2018 list!
- Update 3: It’s also on the Best Co-op Board Games Ever list!
- Update 4: It’s now on the Best Cheap Games and the Best Simple Board Games pages!
The Mind Links
BGG | Amazon | Miniature Market
Thanks for taking the time to read our The Mind card game review!
Be sure to also take a look at our Best Cooperative Board Games list and the other board game rankings.
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The mind is overhyped garbage. Single tiered decks are always a sign of incompetent and ignorant game design and the mind is no exception.
You have no way to play correctly if you hold a 21 and the other holds a 22.
Nobody would play this more than twice.
Look at Quirky circuits instead.
Have to disagree with you here. I’ve played The Mind with dozens of people now and everyone has enjoyed it. Groups consistently get better as they play more games, so it’s definitely more than just a luckfest.
I’m a big fan of Quirky Circuits, too. Happy to have them both in my collection.
I know lots of people say that The Mind is just not a game, but our group really enjoys it. There’s no spiritual connection involved, you can hum and clang a bell if you like but there’s no denying that with a regular group, when played enough you can anticipate how your group would gauge the next card to go down and when you pull it off it’s incredibly satisfying.
It’s a game alright but if you pull it off you were just lucky.