This The Red Dragon Inn: Battle for Greyport review was made after playing the game nine times, with at least one game played at each player count.
What is The Red Dragon Inn: Battle for Greyport?
The Red Dragon Inn: Battle for Greyport is a fantasy deck building game in which you’re trying to fight off monsters who are attacking your city. You’ll try to build up your decks of heroes and items so you have enough strength to take down boss monster(s) at the end of each scenario.
Battle for Greyport Gameplay
To begin a game of Battle for Greyport, you’ll choose one of the seven scenarios to play. Each scenario has encounters that you must get through in order to beat the final boss(es). Once you have set up an encounter, you will put a location card on top of it, which will get its own health points.
Each player will get a character that they’ll be using throughout the game. Players will get their character’s starting deck of cards, some life points, and some recruitment tokens.
At the start of every round, the round token will be given to one player, which makes them the “defending player.” This is the player who will be getting attacked during the round, so everyone will be working together to attack the monsters in front of that player (called the “active monster group”).
During a round, each player will be using one hero – either their character or a hero card from their hand – and one item to fight off the monsters. Your cards will allow you to attack with a set amount of hit points or you will roll dice to determine how much damage you’ve inflicted. You have to attack the active monster group, but if you’ve cleared those monsters you can attack the monsters at the location.
Heroes and items can give you quite a few special abilities. One ability will let you hold multiple items, one allows you to hit multiple monsters, one lets you play multiple heroes, and so on.
The taunt ability is probably the most important ability in the game. It allows you to pull one monster from another monster group and put it in front of your character. The defending player can taunt one monster per round by using the round/taunt token, but you can also gain this ability with some hero and item cards.
Once all players have played and resolved their cards, the active monster group deals damage to the defending player and the location monsters deal damage to the current location. After that, the defending player can use a recruitment token to buy a new hero or item, putting that card straight into their hand. The defending player can then discard any cards they don’t want and draw up to their maximum hand size. None of the other players can draw cards at the end of the round, so they have to be really smart about which cards they play each round.
Once the current round is over, the round token is passed to the next player.
If the players are able to successfully defend the current location at any point during a round, they immediately get a reward. This doesn’t end the current encounter, but those rewards can definitely help!
If you defeat every monster on the table, the current encounter ends. Everyone will get to use their remaining recruitment tokens at this point and they get to level up their characters. In the updated rules, this is also when players can heal up, gaining a set number of health points. Then you’ll set up the next encounter.
If you’re able to accomplish the goals written on the scenario card (usually defeating the final bosses), you win! You will lose if any player loses all of their health points.
That’s just a general overview of how to play Battle fro Greyport. If you want to see all of the rules for the game, check out the official (updated) rulebook and How to Play video.
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- Though I’m not sure how this works thematically, I like that everyone fights one set of monsters at a time. Because of this, no one is going to be focused solely on the monsters in front of them. You’re definitely forced to cooperate in this game.
- There’s very little downtime since everyone is doing something on most turns. Even if you decide to save your cards for a future turn, you’re still involved since the team needs to constantly talk about which monsters to go after.
- The taunt mechanic is awesome. It makes sense thematically and it’s a great way to take some pressure off of your teammates. Once we realized the importance of taunting, we were able to actually win some games!
- The deck building in Battle for Greyport is really cool. I like that the cards can go right into your hand so they can have an immediate impact. It’s also nice that there are ways to “retire” cards, allowing players to thin out their decks.
- The artwork is really nice. I play a lot of Hearthstone, and I mentioned to multiple people that I’d like to see this art style used in that game.
- They had to make some pretty big changes to the rules to make the game a bit easier. The new Hardcore Mode was actually the default way to play in the original rules. Maybe they didn’t playtest enough? It’s nice that they were quick to update the rules, but not having them in the physical rulebook can be frustrating.
- Some people won’t like how difficult this game is even after those changes were made. If you prefer co-ops that give you at least a 50/50 shot of winning, you’ll probably want to pass on this one.
- Games can run a bit long, especially if you’re talking over everything you can do on each turn. I’ve had a two-player game (which we won!) last just over two hours.
Most of the people in my group have enjoyed playing The Red Dragon Inn: Battle for Greyport. It actually kind of reminds me of Warhammer Quest: The Adventure Card Game, but I like Battle for Greyport a little bit more.
We didn’t play with the updated rules at first and thought the game was nearly impossible, but those new rules definitely helped us out. It’s not easy to beat, but I’m pretty sure every game is winnable now with those new rules. Remember, we like to play very tough co-op games!
There’s a pretty good chance you’re going to enjoy Battle for Greyport if you like fantasy and/or deck building co-op games. However, if you prefer shorter co-ops or you don’t like the idea of having to download a new rulebook, then maybe this is one to avoid.
Battle for Greyport could eventually make it onto our top deck building games list, but we’re going to have to play all of the scenarios before we make that decision.