Warhammer Quest: The Adventure Card Game Review

warhammer quest adventure card game review

Year Published: 2015 | Number of Players: 1-4 | Game Length: 30-60 minutes

We were excited to do this Warhammer Quest: The Adventure Card Game review since we are generally big fans of adventure co-ops. Oh, and because it is a Warhammer card game! We had heard that it was similar to Sentinels of the Universe and The Lord of the Rings: The Card Game, so we had pretty high hopes for this one. Did it live up to our expectations? Read on…

What is Warhammer Quest?

Warhammer Quest: The Adventure Card Game is a dungeon crawler from Fantasy Flight Games in which players must explore and fight their way through tunnels in order to survive. Hordes of monsters must be defeated in order to make it through each of the game’s six quests. The overall goal of Warhammer Quest is to battle through those monsters, gain enhanced abilities, and defeat the bosses.

Warhammer Quest Gameplay

In Warhammer Quest, players can choose from one of four heroes: Bright Wizard, Ironbreaker (dwarf), Warrior Priest and the Waywatcher (elf). The heroes come with their own sets of skills, and each set has a different feel to it.

The heroes get four different actions that they can choose from:

  • Attack: Try to take down some monsters.
  • Rest: Gain health back, among other things.
  • Aid: Help teammates.
  • Explore: Search through different locations where you come across items and events, which can be both good and bad.

Whenever an action is used, it is exhausted, which means that players must wait until an action is reset before they can use it again. This adds a lot of strategy to the game because you have to figure out the correct timing for when to use each action.

warhammer quest cards

As is the case with most dungeon crawlers these days, dice are a major factor in Warhammer Quest. You have to roll dice just about every turn, and you hope for as many successes (warhammers) as you can get to defeat monsters and other objectives. You also roll black dice to represent the opponents’ attacks.

Each quest has a list of enemies that make up the enemy deck. There is also a peril track, which is basically the round counter and a way to track when certain quest events happen.

When playing through the campaign, players can upgrade each of their abilities and gain legendary items to make fighting the toughest monsters much easier. The game itself is extremely difficult, though, so a lot of strategy goes into when and where to use your abilities.

The players beat the Warhammer Quest scenarios if they are able to defeat the final bosses, and they lose if any of the players die.


Warhammer Quest is a fantasy role-playing game, and it certainly feels like one… to a point. The cards look fantastic, as you would expect from a Fantasy Flight game, but the heroes themselves are a bit generic compared to heroes in games like Sentinels of the Universe. They are Warhammer characters, but you definitely have to use your imagination to bring them to life while playing this game.

The designers of Warhammer Quest deserve credit for creating a dungeon crawler in card game form. It has that classic dungeon crawler feel thanks to its dark artwork and the gameplay itself.

Check out Warhammer Quest: The Adventure Card at Amazon


  • Easily the best thing about Warhammer Quest is its smooth gameplay. Even if you don’t end up being a huge fan of it, you definitely come away appreciating how easily everything fits together. All four of the actions are clearly defined on the cards, and you will very rarely have to consult the rulebook. It’s very impressive how clean the game plays considering how much is going on.
  • We’re also huge fans of the artwork. The hero cards look great, but the villains, dungeon and gear cards are what really stand out.


  • We didn’t want to put this into our Warhammer Quest: The Adventure Card Game review, but it has to be said that some people will not find much replay value in this game once they have completed the campaign. You can play the different quests as many times as you want to, but you might only play the campaign once since it won’t be as much of a thrill the second time around. We think it has pretty good replay value, though.
  • Another minor complain that we have is that we wish they had included at least two more heroes. That does mean that they would have had to add in a lot more cards, but we got a bit tired of using the same four characters after 10 or so plays.

Final Thoughts

Warhammer Quest is a very solid dungeon crawler card game that most people will enjoy. It is a very challenging game, but it is too much fun to be overly frustrating. It is an excellent option for anyone who loves fantasy and/or role-playing games.

The ONLY reason Warhammer Quest will not be hitting the table very often for us is because we are such huge fans of Sentinels of the Multiverse. The two games definitely have their differences, though, so we can see why many people own and play both.

Warhammer Quest Links

BoardGameGeek | Amazon | CoolStuffInc | eBay

Thanks for taking the time to read our Warhammer Quest: The Adventure Card Game review!

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