Gaming Headset Market Share for Logitech, HyperX, Corsair and Rivals (2026)

Gaming headset market share infographic showing Turtle Beach’s 25% US lead, Logitech G, Corsair and SteelSeries comparisons, and global gaming audio shipment trends in 2026.

Turtle Beach took 25% of US gaming headset dollar sales in 2025, a year when the US category it leads fell 13.5%, based on Circana retail data the company published. This gaming headset market share report covers brand share, the gaming revenue lines of Logitech G, Corsair and SteelSeries, global unit shipments, and Turtle Beach’s position heading into the 2026 holiday quarter.

Gaming Headset Market Share

25%Turtle Beach share of US gaming headset dollar sales, 2025
-13.5%US gaming headset market dollar change, 2025
9 of 20Top-selling US gaming headsets made by Turtle Beach, 2025
42.7MGlobal gaming audio units shipped, 2025
+5%GN Gaming (SteelSeries) organic growth, Q3 2026

Which Brand Leads Gaming Headset Market Share in the US?

25%

Turtle Beach held 25% of US gaming headset dollar sales in both full-year 2025 and Q4 2025, per Circana’s Retail Tracking Service.

Its dollar share rose 50 basis points over 2025 while the overall headset market shrank.

Nine of the top 20 best-selling US gaming headsets in 2025 were Turtle Beach models, the company reported from the same Circana data.

Source: Turtle Beach Q4 and Full Year 2025 Earnings Presentation (Circana, Jan-Dec 2025), March 12, 2026

Is Turtle Beach also the console headset leader?

Yes. The company’s 2025 Form 10-K says Circana data has ranked it the market share leader in console gaming headsets for 16 years running.

The filing lists its headset price tiers from about $30 at entry level to $650+ for ultra-premium models.

Source: Turtle Beach Form 10-K, fiscal year 2025

No primary source reviewed here publishes 2025 global brand shares for gaming headsets. Logitech, Corsair and GN Store Nord report broader gaming lines instead.

A 13.5% Drop in US Gaming Headset Dollar Sales During 2025

Turtle Beach links part of its 2025 revenue decline to a US gaming headset market that fell 13.5% in dollars, citing Circana.

Company net revenue came in at $319.9 million for 2025, down from $372.8 million in 2024.

Source: Turtle Beach Q4 2025 earnings presentation and results release, fiscal 2025

US consumers spent $2.9 billion on all video game accessories in 2025, after Circana and Sensor Tower restated the year in March 2026.

Source: Entertainment Software Association with Circana and Sensor Tower, 2025 (restated March 2026)

What do 2026 US accessory sales show so far?

CategorySeptember 2026 spending (USD millions)Change vs September 2025
Content4,177-2%
Hardware362+12%
Accessories218+10%
Total4,756-1%

Source: Circana Games Market Dynamics, September 2026

Gamepad spending grew 9% in September. A limited-edition DualSense led all accessories in units and dollars, a pattern visible in these DualSense controller sales rankings.

Circana also ranks remote play devices in the same accessory charts, as these PlayStation Portal sales figures show.

Gaming Headset Market Share Among Rivals: Logitech G, Corsair and SteelSeries

None of these three companies discloses headset sales on their own. Each reports a wider gaming line that also includes mice, keyboards and other gear.

Logitech G

PeriodFY2026 Gaming sales (000)FY2027Gamingsales(000)Change
Q2 (Jul-Sep)323,305349,252+8%
Six months (Apr-Sep)639,180703,482+10%

Source: Logitech Q2 Fiscal Year 2027 results, period ended September 30, 2026

Gaming was Logitech’s largest product category in the quarter, ahead of Keyboards and Combos at $246.4 million. The line includes Streamlabs streaming services revenue.

For the December quarter, Logitech expects a $70 million to $80 million sales impact from a semiconductor supplier incident.

Corsair

Period2025 segment revenue (000)2026segmentrevenue(000)Change
Apr-Jun102,642115,884+12.9%
Jan-Jun214,615239,194+11.5%

Source: Corsair Gaming Form 10-Q, Gamer and Creator Peripherals segment, six months ended June 30, 2026

Corsair credits Fanatec sim racing, Elgato and Stream Deck for the segment’s growth, so the gain does not isolate headsets.

Full-year 2025 segment revenue reached $492.1 million, up 4%. Corsair reports Q3 2026 results on November 5, 2026.

Source: Corsair Q4 and Full Year 2025 results release, fiscal 2025

SteelSeries (GN Store Nord)

GN’s Gaming division, home of SteelSeries, recorded organic revenue growth of -1% in Q1 2026, then 5% in both Q2 and Q3.

Q3 2026 Gaming revenue reached DKK 628 million against DKK 587 million a year earlier. GN said North America and Europe led the growth.

For 2025, GN reported that Gaming gained market share in a difficult gaming equipment market, with organic growth of -2% excluding wind-down effects.

Source: GN Store Nord Interim Reports Q1-Q3 2026; GN Annual Report 2025 presentation, February 5, 2026

Where Do Headsets Sit in the $11.2 Billion Gaming Accessories Market?

Turtle Beach sizes global gaming accessories at $11.2 billion, with headsets at $2.9 billion. Controllers at $3.0 billion, PC peripherals at $3.9 billion and simulation gear at $1.4 billion make up the rest.

The split combines Newzoo’s June 2023 peripheral forecast with Turtle Beach internal estimates updated in July 2025.

Source: Turtle Beach Q4 2025 earnings presentation (Newzoo and internal estimates), March 2026

The 10-K says nearly all Turtle Beach headsets work with several platforms through a 3.5mm jack or Bluetooth. Multi-device habits appear in these crossplay and cross-platform statistics.

The filing also states that the June 2025 Switch 2 launch expands the addressable market for console headsets; this handheld console market data covers that platform’s sales.

42.7 Million Gaming Audio Units Shipped Worldwide in 2025

Futuresource counted 42.7 million gaming audio units shipped in 2025, up 3.9%. The category covers gaming headsets and gaming speakers.

Shipments in 2024 totaled 40.9 million units, up 5.4% after two years of decline.

Futuresource projects 52.8 million units by 2030 and expects the GTA 6 launch to trigger an upgrade cycle.

Source: Futuresource Consulting Global Gaming Audio Report, July 2026 and July 2025 editions

How much of the market sits under $50?

Headsets under $50 formed the largest volume segment in 2024, at over 40% of global shipments.

Average selling prices rose 4.7% that year, from $60.5 to $63.4.

Futuresource names low-latency wireless, Bluetooth LE and hybrid 2.4GHz designs as growth catalysts. Controllers show a related split in this wired and wireless controller revenue breakdown.

Source: Futuresource Consulting Global Gaming Audio Market Outlook, 2024 data (published July 2025)

What Does 2026 Revenue Say About the Gaming Headset Market Share Leader?

Turtle Beach net revenue fell to $42.2 million in Q1 2026 from $63.9 million. Q2 revenue held near flat at $56.4 million versus $56.8 million.

The company reaffirmed 2026 revenue guidance of $335 million to $355 million in August, which it puts at 5% to 11% growth.

Its Q2 release cites the November launch of Grand Theft Auto VI in its second-half outlook. Q3 results are due November 5, 2026.

Four retail customers accounted for about 66% of Turtle Beach’s 2025 gross sales, with Walmart, Amazon and Best Buy each at 14% to 28%.

Source: Turtle Beach quarterly results releases, Q1 2025 to Q2 2026; Form 10-K, fiscal year 2025

FAQs

Which company has the largest gaming headset market share?

Turtle Beach, with 25% of US gaming headset dollar sales in 2025, per Circana. Circana data has also ranked it the US console headset leader for 16 years running. No reviewed source publishes global brand shares.

How big is the gaming headset market?

Turtle Beach’s 2025 10-K estimates the global console and PC gaming headset market at about $2.9 billion. By volume, Futuresource counted 42.7 million gaming audio units shipped in 2025.

Is the gaming headset market growing?

Units grew 3.9% globally in 2025, per Futuresource. US headset dollar sales fell 13.5% that year, per Turtle Beach citing Circana. Futuresource forecasts 52.8 million gaming audio units by 2030.

What share of gaming headsets cost under $50?

Over 40% of global gaming audio shipments in 2024 were headsets under $50, the largest volume segment. Average selling prices rose that year from $60.5 to $63.4, Futuresource reported.

Does Reddit have reliable gaming headset market share data?

No. Reddit threads repeat figures rather than measure them. The measured US figure comes from Circana retail tracking, which Turtle Beach cites: 25% of 2025 gaming headset dollar sales.

Sources

https://s205.q4cdn.com/173492113/files/doc_financials/2025/q4/Turtle-Beach-Earnings-Presentation-March-12-2026-vF.pdf

https://www.futuresource-consulting.com/the-source/industry-pulse/wireless-innovation-and-gaming-ecosystem-expansion-set-to-drive-global-gaming-audio-market-to-528-m-units-by-2030/

https://s25.q4cdn.com/933964201/files/content_files/Logitech-Q2-2027-Press-Release_vF.pdf

https://www.globenewswire.com/news-release/2026/11/05/3396016/0/en/interim-report-q3-2026-successful-product-launches-leading-to-2-organic-revenue-growth-and-margin-expansion.html