Ticket to Ride Statistics And Player Demographics 2026

Ticket to Ride averaged 91 concurrent players on Steam in January 2026, down from a yearly average of 93 across 2025. The digital adaptation of Alan R. Moon’s 2004 board game has sold over 18 million physical copies worldwide and accumulated roughly 4.5 million registered digital users. This article covers the latest Ticket to Ride player count data, revenue figures, platform availability, regional interest, and streaming activity heading into 2026.

Ticket to Ride Statistics (Top Findings)

  • Ticket to Ride averages 180 concurrent Steam players across both game versions as of February 2026.
  • The all-time Steam peak was 2,115 concurrent players, recorded in April 2020.
  • 18 million physical copies have been sold worldwide since the game’s 2004 release.
  • Digital revenue peaked at $11.5 million in 2020 and fell to $5.1 million in 2025.
  • The United States accounts for 24.8% of global player interest, followed by Germany at 12.3%.

How Many People Play Ticket to Ride in 2026?

Steam’s public tracking data shows an average of 91 concurrent players for the legacy version (app ID 108200) in January 2026, with a monthly peak of 148. February 2026 estimates sit at 88 average and 140 peak. When you factor in the Marmalade-published version, total Steam concurrency across both listings runs about 180 players at any given time.

Cross-platform figures are harder to pin down. Combining iOS, Android, PlayStation, Xbox, Nintendo Switch, and PC, daily active users land somewhere between 8,000 and 12,000. The original board game still far outpaces its digital counterpart in raw reach, with 18 million copies in circulation.

Ticket to Ride Monthly Player Count (Steam)

The table below tracks the legacy Steam version from March 2025 through February 2026. Average concurrency drifted downward through most of the year, bottoming out at 84 in December before a slight recovery in January.

MonthAverage PlayersPeak Players
Feb 2026 (est.)88140
Jan 202691148
Dec 202584135
Nov 202589135
Oct 202590139
Sep 202590142
Aug 202595145
Jul 202590140
Jun 202596136
May 202595146
Apr 2025101154
Mar 2025117172

Source: SteamCharts (app 108200)

Ticket to Ride Player Count Over the Years

The pandemic-era spike is the defining feature of Ticket to Ride’s Steam history. Average concurrent players jumped from 161 in 2019 to 480 in 2020, a 198% increase. Numbers have declined steadily since, dropping to 93 across 2025. The 2023 Marmalade relaunch temporarily split the audience between the old and new client, which complicates direct year-over-year comparisons for that period.

YearAvg Concurrent (Steam Legacy)
202593
2024127
2023300
2022345
2021420
2020480
2019161
2018158

Source: SteamCharts

Ticket to Ride Player Count by Country

Geographic interest in Ticket to Ride tracks closely with broader board game popularity trends. The United States leads at 24.8%, which aligns with North America holding about 42% of the global board game market. Germany and France rank second and third, reflecting strong tabletop cultures in both countries. Ticket to Ride: Europe, one of the game’s most popular expansions, likely contributes to the high engagement across Western European markets.

RankCountryInterest Level
1United States24.8%
2Germany12.3%
3France10.7%
4United Kingdom9.1%
5Canada6.4%
6Netherlands4.8%
7Australia3.9%
8Spain3.5%
9Italy3.2%
10Brazil2.8%

Source: Google Trends / SteamCharts regional data

What Platforms Is Ticket to Ride Available On?

The digital version runs on seven platforms with cross-play between all of them. Marmalade Game Studio handles the current builds. Steam and mobile (iOS/Android) carry the largest share of digital players. Console adoption is harder to measure since Sony, Microsoft, and Nintendo don’t publish per-title concurrency data. The game is not available on Linux.

PlatformAvailable
Windows (Steam)Yes
MacYes
iOSYes
AndroidYes
PlayStation 4/5Yes
Xbox One/SeriesYes
Nintendo SwitchYes
LinuxNo

Source: Marmalade Game Studio

Ticket to Ride Revenue and Spending Data

Digital revenue peaked at $11.5 million in 2020, riding the same stay-at-home wave that lifted the entire board game sales market. Revenue dropped to $5.1 million in 2025. The 2023 bump to $7.4 million coincided with the Marmalade relaunch, which brought a fresh store listing and renewed visibility on Steam. Monthly spending data for late 2025 and early 2026 shows December as the strongest month at $680,000, consistent with holiday gifting patterns.

YearEst. Digital Revenue (USD)
2025$5.1M
2024$6.8M
2023$7.4M
2022$5.9M
2021$9.2M
2020$11.5M
2019$4.1M
2018$3.8M

Source: Steam revenue estimates, mobile analytics

The base game costs $19.99 on Steam. DLC maps range from $3.99 to $6.99 each. Total registered digital users across all platforms sit at approximately 4.5 million. The United States accounts for 38% of digital spending.

Ticket to Ride Twitch Statistics

Ticket to Ride maintains a small but steady Twitch presence. Peak average viewership hit 38 in 2025, with 312 unique streamers broadcasting the game over the year. The all-time viewer peak of 1,240 occurred during a DLC map launch event. Total watch hours for 2025 came in at 18,400. For context, Carcassonne’s digital version sees similar streaming numbers within the board game category.

MetricValue
Peak Avg Viewers (2025)38
All-Time Peak Viewers1,240
Total Streamers (2025)312
Watch Hours (2025)18,400

Source: TwitchTracker / SullyGnome

How Does Ticket to Ride Compare to Other Board Games?

Among digital board game adaptations on Steam, Ticket to Ride sits in the mid-tier for concurrent players. It trails titles like Tabletop Simulator and Wingspan but holds steady above most niche adaptations. The physical game tells a different story: 18 million copies sold puts it among the best-selling board games of the modern era, behind Catan (over 32 million) but well ahead of most competitors. The Legacy version released in 2023 added a campaign mode designed by Rob Daviau and Matt Leacock, giving the franchise renewed interest among experienced adult board gamers.

FAQ

What is the Ticket to Ride player count right now?

Ticket to Ride averages about 180 concurrent players on Steam across both versions as of February 2026. Cross-platform daily active users are estimated between 8,000 and 12,000.

What was the highest Ticket to Ride player count ever?

The all-time Steam peak was 2,115 concurrent players in April 2020, during pandemic-era lockdowns that boosted digital board game engagement worldwide.

How many copies of Ticket to Ride have been sold?

The physical board game has sold over 18 million copies since 2004. Digital versions have accumulated roughly 4.5 million registered users across all platforms.

Is Ticket to Ride cross-platform?

Yes. The Marmalade Game Studio version supports cross-play between Steam, iOS, Android, PlayStation, Xbox, and Nintendo Switch.

How much does Ticket to Ride cost?

The digital version costs $19.99 on Steam. DLC expansion maps are priced between $3.99 and $6.99 each. The game is not free-to-play.