Multiplayer vs Single-Player Gaming Preferences (2025)

Understanding Multiplayer vs Single-Player Gaming Preferences in 2025

The gaming industry in 2025 presents a fascinating dynamic where player preferences between multiplayer and single-player experiences continue to evolve. Recent comprehensive studies reveal that 53% of gamers favor single-player experiences over multiplayer modes, challenging the industry’s heavy focus on live-service multiplayer games. This article examines the latest statistical insights, exploring global trends, demographic influences, platform-specific behaviors, and genre preferences to provide a comprehensive understanding of current gaming preferences.

Recent gaming preference statistics indicate a nuanced global landscape where single-player experiences maintain a significant advantage. According to comprehensive research surveying gamers across the United States, United Kingdom, Australia, Canada, France, Germany, Poland, Brazil, South Africa, and Turkey, 53% of global players prefer single-player titles. This preference challenges conventional industry wisdom that emphasizes multiplayer-focused development and live-service games.

The generational divide in gaming preferences reveals particularly striking patterns. Among gamers aged 55 and above, a substantial 74% prefer single-player games, while only 30% of players under the age of 19 favor playing solo. This generational shift towards multiplayer engagement among younger demographics highlights evolving social expectations and connectivity preferences in gaming experiences.

Age GroupSingle-Player PreferenceMultiplayer Preference
Under 1930%70%
20-2444%56%
25-3450%50%
35-4465%35%
45-5474%26%
55+74%26%

These statistics underscore a clear trend in player preferences: as gamers age, there develops a marked preference for single-player experiences. This shift likely stems from factors such as time constraints, desire for immersive narrative-driven content, and the flexibility to play at one’s own pace without coordinating schedules with other players.

Platform-Specific Gaming Preferences and Behaviors

Mobile Gaming Platform Preferences

In the mobile gaming sector, single-player games account for 58% of player preferences, despite the prevalence of multiplayer features in many mobile titles. This preference for single-player experiences on mobile platforms can be attributed to the convenience and flexibility they offer, allowing players to engage in gaming sessions without requiring constant internet connectivity or coordination with others. Mobile gaming continues to lead globally, with projections indicating the mobile games market will reach $103 billion by 2027.

The mobile platform’s dominance in single-player preferences challenges assumptions about mobile gaming’s inherently social nature. Many players prefer solo experiences they can enjoy during commutes, breaks, or other convenient moments throughout their day. This trend reflects how cooperative gaming experiences compete with the desire for independent, flexible gameplay.

PC and Console Gaming Trends

On PC and console platforms, multiplayer games maintain a stronger foothold compared to mobile. However, single-player games remain highly popular, especially among older demographics. The preference for single-player experiences on these platforms is influenced by the rich narratives, high-quality graphics, and immersive storytelling often associated with single-player titles. Personal computers remain the leading development platform with 63% of developers creating PC content.

Genre-Specific Preferences in Modern Gaming

Within the gaming community, preferences vary significantly by game genre. Single-player role-playing games command a 34% preference among all gamers, maintaining the highest ranking despite multiplayer games’ revenue dominance. This preference demonstrates the enduring appeal of narrative-driven experiences that offer character development, world-building, and story immersion. For players interested in strategic depth and teamwork, cooperative RPG experiences provide compelling alternatives.

Player-versus-player multiplayer games capture 29% preference, reflecting strong interest in competitive gaming experiences. Titles in this category drive significant engagement through ranked systems, seasonal content, and professional esports competitions. Co-operative multiplayer experiences account for 18% preference, suggesting that collaborative gameplay occupies a middle ground between purely social multiplayer and solitary single-player experiences.

GenrePlayer Preference
Single-Player RPGs34%
PvP Multiplayer Games29%
Co-op Multiplayer Games18%
Other Genres19%

These statistics highlight the diverse interests within the gaming community, with a significant portion of players gravitating towards single-player RPGs for their immersive storytelling and character development. The appeal of adventure-driven cooperative gameplay continues to grow, offering players the best of both worlds with social interaction and narrative depth.

Developer Perspectives and Market Implementation Strategies

From a development standpoint, 62% of game developers plan multiplayer functionality at the idea or pre-production stage, indicating strategic foresight in assessing market demand. Interestingly, 5% of developers decide to add multiplayer features just before launch, suggesting last-minute adaptations to perceived market opportunities or competitive pressures.

This strategic approach to multiplayer integration reflects developers’ need to balance player preferences with monetization strategies. While many publishers initially focused heavily on live-service games, recent market data showing strong single-player preferences has led to more balanced development approaches. Companies now recognize that serving diverse player preferences maximizes market reach and reduces business risk.

Multiplayer Games Market Size and Revenue Projections

The global multiplayer games market size was valued at approximately $62.1 billion in 2023 and is projected to reach around $109.4 billion by 2032, growing at a compound annual growth rate of 6.3% during the forecast period. This remarkable growth can be attributed to increasing internet penetration, technological advancements, and the rising popularity of esports, which continue to drive the market forward.

Despite single-player preferences among a majority of gamers, multiplayer games dominate gaming revenue, generating approximately $171.6 billion through in-game purchases, representing 76% of total gaming revenue in 2025. Single-player games contribute $42.3 billion primarily through premium sales, accounting for 18.7% of industry revenue. The revenue disparity reflects fundamental differences in monetization strategies, with multiplayer games leveraging continuous engagement through battle passes, cosmetic items, and microtransactions.

Gaming Time Allocation and Player Engagement Patterns

Approximately 53% of gamers spend 75 to 100 percent of their gaming time on single-player experiences, demonstrating strong commitment to solo gameplay despite the prevalence of multiplayer options. The average gamer now spends 8.6 hours per week gaming in 2025, up from 8.2 hours in 2024. This increase reflects growing mainstream acceptance of gaming as a primary entertainment medium.

Among PC and console gamers in the United States, over half of respondents report spending about 75 to 100 percent of their gaming time playing alone. This data underscores the sustained popularity of single-player titles and challenges the industry narrative that multiplayer experiences represent the future of gaming. Players interested in collaborative gaming experiences often seek balanced options that allow both solo and group play.

Esports and Competitive Gaming Influence on Multiplayer Preferences

Esports significantly drives multiplayer gaming growth and engagement through competitive tournaments, professional leagues, and spectator content that attracts mainstream attention. The global esports market projects $4.8 billion in revenue for 2025, with esports betting accounting for $2.8 billion of this total. Esports creates career opportunities for professional players, generates sponsorship revenue for game publishers, and increases player acquisition through broadcast visibility.

The competitive gaming sector demonstrates particularly strong growth in the Asia-Pacific region, where infrastructure and cultural acceptance support thriving esports ecosystems. Gen Z makes up 43% of the global esports audience in 2025, reflecting younger generations’ preference for competitive multiplayer experiences and spectator gaming content.

Social Aspects and Multiplayer Cooperation in Gaming

Gaming has evolved beyond solo entertainment to become a primary social space for many players. Among Gen Z gamers, 58% now view gaming as their primary social space, surpassing messaging apps or traditional social media platforms. Approximately 67% of multiplayer gamers use voice chat regularly, and 45% have made at least one real-life friend through gaming, demonstrating the social connectivity that multiplayer experiences provide.

The rise of guilds, clans, and online groups encompasses approximately 1.8 billion users globally, with many participating daily in coordinated gaming activities. This social dimension represents a key differentiator for multiplayer games, offering community bonds and shared experiences that single-player games cannot replicate. Players seeking small group cooperative experiences often find satisfaction in games designed for intimate team coordination.

The Impact of Age Demographics on Gaming Preferences

Age demographics play a crucial role in shaping gaming preferences between multiplayer and single-player experiences. Millennial players aged 25 to 34 show moderate preference at 52% for single-player games, while Gen X and Baby Boomers increasingly favor single-player experiences, with only 39% and 21% respectively preferring multiplayer modes.

Younger gamers exhibit markedly different preferences, with Gen Z (ages 16-24) showing only 30% preference for single-player games. This generational divide reflects different socialization patterns, with younger players growing up in highly connected digital environments where multiplayer gaming feels natural and expected. As these demographics mature, industry observers anticipate potential shifts in overall gaming preferences, though current data suggests multiplayer and single-player experiences will continue coexisting as complementary rather than competing offerings.

Cross-Platform Gaming and Player Retention

Cross-platform functionality has emerged as a significant factor in player retention and engagement. Studies indicate that cross-platform players return 31% more often than single-platform users, demonstrating the value of flexible gaming options. Gen Z gamers particularly favor games that work seamlessly across mobile, PC, and console platforms, choosing titles first and devices second.

Cloud gaming technology supports this trend, enabling streaming to phones, tablets, PCs, and smart TVs, thereby reducing the need for specific hardware investments. The cloud gaming market was estimated at approximately $2.4 billion in 2022 and is projected to grow to over $8 billion in 2025 as technology and content libraries mature. This accessibility expansion benefits both single-player and multiplayer games, though multiplayer titles particularly leverage cross-platform features for larger player pools and improved matchmaking.

Gaming Revenue Models and Monetization Strategies

The revenue model landscape reveals distinct approaches between single-player and multiplayer games. Free-to-play multiplayer games have proven highly successful, allowing players to access games without upfront costs while generating revenue through in-game purchases, advertisements, and microtransactions. This model has proven effective in attracting large player bases, as demonstrated by titles like Fortnite and Apex Legends.

In-game purchases represent 76% of global online gaming revenue in 2025, with 52% of gamers making monthly in-game purchases. The average gamer spends $147 annually on microtransactions, up from $132 in the previous year. Mobile gamers contribute 57% of all microtransaction revenue, reflecting the platform’s accessibility and the effectiveness of free-to-play models in mobile markets.

Single-player games predominantly rely on premium sales models, where players pay upfront for complete experiences. While this generates less total revenue than multiplayer monetization, it appeals to players seeking definitive, completion-focused experiences without ongoing financial commitments. The coexistence of these models demonstrates market segmentation serving different player preferences and spending behaviors.

Future Trends in Gaming Preferences and Industry Direction

The gaming landscape continues evolving with several emerging trends shaping future preferences. The global gaming population is projected to reach 3.5 billion by the end of 2025, up from 3.32 billion in 2024, representing nearly 42% of the global population. This expansion brings increasingly diverse audiences with varying preferences, necessitating broader gaming portfolios from developers and publishers.

Industry projections suggest that while multiplayer modes will grow in prominence, they are unlikely to fully overtake single-player gaming. Instead, the future appears to involve equilibrium where multiplayer sits alongside single-player genres, addressing different gamer needs and preferences that have emerged over time. Publishers recognize that sustainable success requires serving both segments rather than focusing exclusively on one model.

Technological innovations including virtual reality, augmented reality, and artificial intelligence promise to enhance both single-player and multiplayer experiences. VR and AR gaming remain niche markets with approximately 5-10 million headsets sold annually, but new hardware launches and improved content aim to boost adoption. These technologies may blur traditional boundaries between gaming modes, creating hybrid experiences that combine solo immersion with social connectivity.

FAQs

What percentage of gamers prefer single-player games in 2025?

According to comprehensive research, 53% of global gamers prefer single-player games over multiplayer experiences in 2025. This preference varies significantly by age, with 74% of gamers aged 55 and above preferring single-player games, while only 30% of players under 19 favor solo gaming.

How do gaming preferences differ between age groups?

Gaming preferences show clear generational patterns. Older gamers (55+) overwhelmingly prefer single-player experiences at 74%, while younger gamers under 19 show 70% preference for multiplayer games. The 25-34 age group is evenly split at 50-50, representing a transitional demographic in gaming preferences.

What is the most popular gaming genre in 2025?

Single-player role-playing games (RPGs) command the highest preference at 34% among all gamers, despite multiplayer games’ revenue dominance. Player-versus-player multiplayer games follow at 29%, while cooperative multiplayer experiences account for 18% of player preferences.

How large is the multiplayer games market?

The global multiplayer games market was valued at approximately $62.1 billion in 2023 and is projected to reach around $109.4 billion by 2032, growing at a CAGR of 6.3%. Multiplayer games generate approximately $171.6 billion through in-game purchases, representing 76% of total gaming revenue in 2025.

Do mobile gamers prefer single-player or multiplayer games?

Mobile gamers show a 58% preference for single-player titles, despite the prevalence of multiplayer features in many mobile games. This preference reflects the convenience and flexibility of single-player experiences that can be enjoyed during commutes, breaks, or other convenient moments without requiring internet connectivity.

How much time do gamers spend on single-player games?

Approximately 53% of gamers spend 75 to 100 percent of their gaming time on single-player experiences. The average gamer spends 8.6 hours per week gaming in 2025, up from 8.2 hours in 2024, with the majority of PC and console gamers dedicating most of this time to solo gameplay.

What role does esports play in multiplayer gaming growth?

Esports significantly drives multiplayer gaming growth with projected revenue of $4.8 billion for 2025. The competitive gaming sector creates career opportunities for professional players, generates sponsorship revenue, and increases player acquisition through broadcast visibility, particularly in the Asia-Pacific region.

How do cooperative games fit into gaming preferences?

Cooperative multiplayer experiences account for 18% of player preferences, occupying a middle ground between purely competitive multiplayer and single-player experiences. Many gamers appreciate cooperative gameplay mechanics that combine social interaction with collaborative objectives rather than direct competition.