Chess Statistics 2026

Chess.com crossed 200 million registered members in April 2025, doubling its user base in just over two years. The global Chess market reached $3.45 billion in 2025 and is projected to hit $7.66 billion by 2034. This article breaks down the latest chess statistics across market size, online platforms, player demographics, tournament viewership, and education.

Key Chess Statistics in 2026

  • The global chess market was valued at $3.45 billion in 2025, with a projected 9.28% CAGR through 2034 (Fortune Business Insights).
  • Chess.com reached 200 million registered users by April 2025, with 20 million games played daily (TechCrunch).
  • FIDE counts 1.64 million rated players worldwide across all formats as of May 2025 (ChessBase).
  • The 2024 World Chess Championship drew 10 million concurrent viewers at its peak during Game 11 (Chess.com).
  • Armenia, Mexico, Germany, and Russia have all mandated chess as a school subject (MarkNtel Advisors).

How Big Is the Chess Market?

Market sizing depends on what gets counted. Fortune Business Insights pegs the global chess market at $3.45 billion for 2025, a figure that includes digital chess products and online platform revenue alongside physical goods. MarkNtel Advisors comes in lower at $2.6 billion for 2024, leaning more toward physical sets and boards. DataHorizon Research, which isolates chess boards specifically, puts that subcategory at $874 million.

All three firms agree on two things: North America leads the market (holding between 35% and 56% share depending on methodology), and Asia-Pacific is growing fastest, with India and China driving the acceleration.

MetricValueYear
Global chess market valuation$3.45 billion2025
Projected chess market size$7.66 billion2034
Chess market CAGR9.28%2026–2034
Chess board-only market$874 million2024
North America market share~38%2024

Source: Fortune Business Insights, MarkNtel Advisors, DataHorizon Research

Global Chess Market Growth Projection (Billions USD)
$3.15B
2024
$3.45B
2025
$3.77B
2026
$4.50B
2028
$5.38B
2030
$6.42B
2032
$7.66B
2034

Chess vs. Other Board Games

The wider board game market reached $15.83 billion in 2025, with an overall CAGR of 10.70% through 2034. Chess at 9.28% CAGR sits slightly below that average — partly because cooperative and legacy board game formats are expanding at 12.10% CAGR on their own.

In the U.S., chess ranks third in player penetration among classic board games at 24%, behind checkers (25%) and Monopoly (37%). What separates chess from those two is its crossover into competitive sport, education, and streaming — areas where Monopoly and checkers have almost no foothold.

U.S. Board Game Player Penetration (%)
Monopoly
37%
Checkers
25%
Chess
24%
Scrabble
18%
Catan
5%
Board GameU.S. Player Penetration
Monopoly37%
Checkers25%
Chess24%
Catan~5%

Source: Troy Press via Icon Era

How Many People Play Chess Online?

Two platforms dominate online chess: Chess.com and Lichess. Chess.com doubled from 100 million members in December 2022 to 200 million by April 2025 — a 28-month stretch. About 85% of recent signups came from outside the United States, and India plus the U.S. together account for 64 million members. The platform runs 20 million games per day.

Lichess, the open-source alternative, last confirmed 4 million active users in January 2023. Current weekly active player counts — 749,154 in blitz and 441,345 in rapid — suggest the active base sits in the low single-digit millions.

PlatformMetricValue
Chess.comRegistered members200 million+
Chess.comPaying subscribers1.5 million
Chess.comDaily games played20 million+
Chess.comSignups from outside U.S.~85%
LichessActive users4 million+
LichessWeekly blitz players749,154
LichessWeekly rapid players441,345

Source: TechCrunch, SimilarWeb, Chess.com, Lichess

Chess.com Registered Members Growth (Millions)
30M
2020
60M
2021
100M
2022
130M
2023
170M
2024
200M
2025

How Many FIDE-Rated Chess Players Are There?

FIDE’s database listed 1,643,067 rated players across all formats in May 2025, with 502,209 holding standard ratings. The average ELO among the world’s top 100 stood at 2667. Spain led all federations with 15,461 active players, followed by France (13,716) and Germany (11,989).

The gap between 1.64 million rated players and the roughly 605 million people worldwide who play chess regularly (a figure FIDE itself cites) shows how small the competitive slice really is. China is a particularly stark example: just 658 active FIDE-rated players, despite fielding a top-three nation by average elite rating. Most of China’s strategic board game interest goes to Xiangqi, which has an estimated 1.2 billion occasional players.

FIDE-Rated Players by Top Federations
Spain
15,461
France
13,716
Germany
11,989
India
9,800
USA
8,500
Russia
7,200
MetricValue
Total FIDE-rated players (all formats)1,643,067
FIDE standard-rated players502,209
Average ELO of world top 1002,667
Top federation (Spain)15,461 active
China FIDE-rated players~658 active

Source: ChessBase, FIDE

2024 World Chess Championship Viewership

The 2024 World Chess Championship between Gukesh Dommaraju and Ding Liren ran November 25 to December 12 in Singapore. Gukesh won 7.5–6.5, becoming the youngest undisputed world champion at 18. The $2.5 million prize fund had Google as its title sponsor.

Peak viewership during Game 11 reached an estimated 10 million concurrent viewers across platforms. ChessBase India recorded 205,000 concurrent YouTube viewers during Game 7 alone — the highest single-channel chess livestream figure at the time. The match was broadcast in over 100 countries across YouTube Live, Twitch, Kick, Facebook Gaming, and CHZZK.

MetricValue
Match resultGukesh won 7.5–6.5
Prize fund$2.5 million
Peak concurrent viewers (Game 11)10 million+
Peak YouTube concurrent (Game 7)205,000
Countries with viewership100+

Source: Chess.com, ChessBase India, Wikipedia

Chess Demographics: Who Plays?

The 18–34 age group makes up 44% of all board game players, and Chess.com traffic data confirms that 25–34 year-olds are the dominant bracket on the platform. The gender split on Chess.com runs 65.27% male and 34.73% female, which roughly mirrors the 54/41 male-to-female ratio seen at gaming conventions.

Among board game hobbyists, 41% spend between $100 and $1,000 annually, and 22% spend over $1,000. Premium wooden chess sets from makers like The House of Staunton can run from $200 to well over $1,000, putting chess squarely in the high-spend hobbyist category.

Chess Player Age Demographics
18%
18-24
26%
25-34
22%
35-44
16%
45-54
11%
55-64
7%
65+
Chess.com Gender Distribution
200M Members
Male (65.27%)
Female (34.73%)

Chess in Education

Armenia became the first country to make chess mandatory in schools in 2011. Mexico, Germany, and Russia followed. The European Parliament passed a resolution supporting chess as an educational tool, and various strategy games are increasingly part of school curriculums worldwide. FIDE estimates over 25 million children participate in chess programs globally.

Lichess alone reports 10,000+ teachers using its platform with roughly 300,000 students. In New York City, the Chess in the Schools program has taught over 500,000 underprivileged children for free since its founding. A 2025 study published in Frontiers in Psychology found statistically significant improvements in attention, memory, logical thinking, and math scores among kindergarten-age children receiving chess instruction (p < 0.001).

Country / ProgramStatus
ArmeniaMandatory since 2011 (first worldwide)
Mexico, Germany, RussiaMandated as school subject
European ParliamentPassed resolution supporting chess in schools
Lichess10,000+ teachers, ~300,000 students
NYC Chess in the Schools500,000+ children taught (cumulative)

Source: MarkNtel Advisors, ChessBase, Lichess, Frontiers in Psychology

What’s Driving Chess Growth?

Three forces are pushing the market forward in 2026. Online platform expansion is the biggest — Chess.com’s jump from 100 million to 200 million members created a pipeline where players develop the habit digitally, then buy physical sets. The broader board game industry has seen similar digital-to-physical crossover effects.

Competitive viewership is the second driver. The 2024 World Championship’s 10-million-viewer peak and Gukesh’s age-18 title generated worldwide media attention, with India now the top source of new Chess.com registrations alongside the U.S.

Educational adoption is the third. With 25 million children in chess programs and countries from Armenia to Mexico mandating the game in schools, chess is reaching consumers younger than at any point in its 1,500-year history. The main headwind is competition from digital formats — with 20 million daily online games, many players never touch a physical board. A 54% U.S. tariff on Chinese-manufactured board game components, set for April 2025, could also push retail prices upward.

FAQ

How many people play chess worldwide?

FIDE estimates roughly 605 million people play chess regularly. About 1.64 million hold FIDE ratings. Chess.com alone has 200 million registered accounts as of April 2025.

How much is the chess market worth?

Fortune Business Insights valued the global chess market at $3.45 billion in 2025. The market is projected to reach $7.66 billion by 2034 at a 9.28% compound annual growth rate.

Who is the current world chess champion?

Gukesh Dommaraju won the 2024 World Chess Championship in December 2024, defeating Ding Liren 7.5–6.5 in Singapore. At 18, he became the youngest undisputed champion.

What percentage of chess players are female?

Chess.com’s audience is 34.73% female and 65.27% male according to SimilarWeb data from November 2025. This split is consistent with broader gaming convention attendance ratios.

Is chess taught in schools?

Yes. Armenia mandated chess in schools in 2011, followed by Mexico, Germany, and Russia. FIDE estimates over 25 million children participate in chess programs worldwide.