Roblox User Data And Statistics 2026

Roblox recorded 144 million daily active users in Q4 2025, a 69% jump from the same quarter a year earlier. That single quarter also produced $1.41 billion in revenue and $2.22 billion in bookings — numbers that would have looked implausible just three years ago. This article covers the latest Roblox user data and statistics for 2026, including active users, revenue, demographics, regional reach, creator earnings, and the platform’s most-visited games.

Roblox User Data and Statistics: Key Numbers for 2026

  • Roblox reached 144 million daily active users in Q4 2025, up 69% year-over-year.
  • The platform has 381.8 million monthly active users globally as of early 2026.
  • Full-year 2025 revenue came in at $4.9 billion, a 36% increase from 2024.
  • Roblox users spent 124 billion hours on the platform throughout 2025.
  • Creators collectively earned more than $1.5 billion through Roblox’s Developer Exchange program in 2025.

How Many People Use Roblox in 2026?

Daily active users averaged 126.5 million across all four quarters of 2025. The platform started the year at 97.8 million DAUs in Q1, climbed to 111.8 million in Q2, peaked at 151.5 million in Q3 during summer — partly driven by the viral success of Steal a Brainrot — and settled at 144 million in Q4.

On a monthly basis, Roblox has 381.8 million active users. The global video game market has roughly 3.42 billion active players, which means Roblox alone accounts for about one in nine of them. The platform surpassed 1.5 billion registered accounts globally by the end of 2025.

Source: Roblox Corporation Q4 2025 Earnings Report

QuarterDaily Active Users (M)YoY Change
Q1 202477.7+17%
Q2 202479.5+23%
Q3 202488.9+27%
Q4 202485.3+21%
Q1 202597.8+26%
Q2 2025111.8+41%
Q3 2025151.5+70%
Q4 2025144.0+69%

Source: Roblox Corporation / Statista

Roblox Revenue Statistics 2026

Roblox generated $4.9 billion in revenue for the full year 2025, up 36% from $3.6 billion in 2024. Bookings — the measure of virtual currency purchased by players — totaled $6.8 billion, up 55% year-over-year. Q4 alone produced $2.22 billion in bookings, a 63% year-over-year increase.

For 2026, Roblox has guided revenue between $6 billion and $6.2 billion, with bookings projected at $8.2 to $8.5 billion. The company currently holds approximately 3.4% of the global gaming industry revenue and has publicly stated a long-term target of 10%. Average bookings per daily active user reached $15.38 in Q4 2025.

Source: Roblox Corporation Q4 2025 Earnings Report

YearRevenue (B)Bookings (B)YoY Revenue Growth
2021$1.92$2.72+108%
2022$2.22$2.85+16%
2023$2.65$3.48+20%
2024$3.60$4.39+36%
2025$4.90$6.80+36%
2026 (Guidance)$6.0–$6.2$8.2–$8.5~26%

Source: Roblox Corporation Annual Reports / SEC Filings

Roblox Demographics: Age and Gender Breakdown

The user base has shifted older faster than most analysts expected. Following mandatory age verification for chat users in January 2026, Roblox confirmed that 35% of verified daily users are under 13, 38% are between 13 and 17, and 27% are 18 or older. The 18-plus group is the fastest-growing age segment on the platform.

Gender data puts male users at 52–56% of the platform, with female users at 39–44% depending on the source period. This is a notably balanced split for a gaming platform. Teens on Roblox spend an average of 2.4 to 2.6 hours per day on the platform, well above the broader average gaming session length for mobile titles. With 85% of U.S. teens playing video games, Roblox captures a sizable share of that audience.

Source: Roblox Corporation — Age verification data, January 2026

Age GroupShare of Verified DAUsGrowth Trend
Under 1335%Stable
13–1738%Growing
18 and older27%Fastest-growing

Source: Roblox Corporation Shareholder Letter, Q4 2025

Roblox Gender Distribution

GenderShare of Users
Male52%
Female44%
Unknown / Unspecified4%

Source: Takeaway Reality — Roblox Demographics Report, January 2026

Roblox User Data by Country and Region

Asia-Pacific leads all regions with 29.5% of daily active users, followed closely by the United States and Canada at 28%. Europe accounts for 23%, and the remaining 19.5% comes from the rest of the world. North America generates the largest share of revenue due to higher per-user spending.

Indonesia saw bookings grow more than 700% year-over-year in 2025. APAC overall recorded 96% bookings growth, and Japan specifically posted 60% bookings growth in Q4 2025 alone. Brazil’s DAU count grew 181% between Q4 2020 and Q4 2024, according to Roblox’s Annual Economic Impact Report. These numbers reflect how much of Roblox’s next phase of growth will come from outside North America.

Source: Roblox Corporation Q3 2025 Supplemental Data

RegionShare of DAUsDAUs (Q3 2025)
Asia-Pacific29.5%44.7M
US & Canada28.0%42.4M
Europe23.0%34.8M
Rest of World19.5%29.5M

Source: Takeaway Reality / Roblox Corporation, January 2026

Most Popular Roblox Games by All-Time Visits

Brookhaven RP leads all experiences with 78.19 billion all-time visits, making it the single most-visited game in Roblox history. Blox Fruits sits second at 58.49 billion visits, while Adopt Me! holds third at 38.32 billion. The platform hosts over 44 million games and experiences in total, though the top titles account for a disproportionate share of engagement.

Steal a Brainrot, developed in approximately four months by a small group of young creators, hit a record 25 million concurrent users in September 2025. Grow a Garden accumulated 21.19 billion visits after its release, demonstrating that new titles can break into the top tier quickly when gameplay catches on. The in-game purchase conversion rate on Roblox stands at 71% of active users, the highest of any major gaming platform.

Source: Roblox / SQ Magazine, as of late 2025

GameAll-Time Visits (Billions)Genre
Brookhaven RP78.19BTown & City
Blox Fruits58.49BAdventure / RPG
Adopt Me!38.32BSocial / Simulation
Tower of Hell29.90BObstacle Course
Murder Mystery 221.56BMystery / Multiplayer
Grow a Garden21.19BCasual / Simulation

Source: SQ Magazine Roblox Statistics, 2025

Roblox Creator Economy Statistics

Roblox paid out more than $1.5 billion to creators through its Developer Exchange (DevEx) program in 2025 — the first time the figure exceeded $1.5 billion in a single year. Between March 2024 and March 2025, creators earned over $1 billion globally through DevEx, a 31% year-over-year increase.

The top 10 creators averaged $33.9 million each. The top 1,000 averaged $1.3 million, up 50% from 2024. More than 100 individual developers earned over $1 million in the 12 months through Q1 2025. The creator economy here has grown well beyond the platform itself — Roblox estimates its ecosystem contributed $1.62 billion in GDP to the U.S. economy between 2017 and 2024, supporting roughly 22,000 full-time job equivalents. This mirrors broader trends in mobile game creator monetization across the industry.

Creator TierAvg. Annual Earnings (2025)YoY Change
Top 10 creators$33.9M+450%+ since 2019
Top 100 creators$6.0M+500%+ since 2019
Top 1,000 creators$1.3M+50% vs 2024
100+ developersOver $1M eachRecord count in 2025
All creators (total)$1.5B++31% vs prior year

Source: Roblox Annual Economic Impact Report, September 2025

Roblox User Engagement: Hours, Sessions, and Platform Data

Roblox users spent 124 billion hours on the platform in 2025. Q4 alone accounted for 35 billion hours, an 88% year-over-year jump for that quarter. On average, users engaged with more than 24 unique experiences per month, up double digits from 2024.

Mobile devices account for 80% of all Roblox sessions. Desktop makes up 17%, and consoles account for the remaining 3%. The platform recorded 72.4 million downloads in Q2 2025 alone. With 36.7 million average monthly paying users in Q4 2025 — up 94% year-over-year — monetization is keeping pace with the user surge. Developers currently have access to 7 million active experiences through Roblox Studio, which now supports 3.5 million active creators.

Source: Roblox Corporation Q4 2025 Shareholder Letter

MetricValuePeriod
Total hours engaged124 billionFull year 2025
Hours engaged (Q4)35 billionQ4 2025
Avg. daily session (teens)2.4–2.6 hours2025
Unique experiences per user/month24+2025
Monthly paying users36.7 millionQ4 2025
App downloads72.4 millionQ2 2025
Mobile session share80%2025
Active experiences7 millionQ3 2025

Source: Roblox Corporation / Backlinko Roblox Users Report

The broader context here is worth noting: board game platforms and traditional game publishers are watching Roblox’s user-generated content model closely, as it sidesteps the production costs that constrain conventional game development. Roblox’s engagement hours growing 88% quarter-over-quarter in Q4 2025 — without a single first-party title — says something significant about what user-generated content can produce at scale.

FAQs

How many people play Roblox in 2026?

Roblox has 381.8 million monthly active users and 144 million daily active users as of Q4 2025. Daily active user counts grew 69% year-over-year in that quarter.

What is Roblox’s revenue in 2025?

Roblox reported $4.9 billion in total revenue for 2025, up 36% from 2024. Bookings reached $6.8 billion, a 55% year-over-year increase. Q4 alone generated $1.41 billion in revenue.

What age group uses Roblox the most?

Among verified users, 38% are aged 13–17, making it the largest group. Under-13s account for 35%, and users 18 and older make up 27%. The 18-plus segment is growing fastest.

Which country has the most Roblox users?

Asia-Pacific leads with 29.5% of daily active users, followed by the United States and Canada at 28%. Europe accounts for 23% of the platform’s daily active user base.

What is the most popular game on Roblox?

Brookhaven RP holds the top spot with 78.19 billion all-time visits. Blox Fruits ranks second at 58.49 billion, and Adopt Me! is third with 38.32 billion all-time visits.