Grand Theft Auto V Player Data And Statistics 2026
GTA V has sold 210 million copies worldwide, confirmed in Take-Two Interactive’s Q3 FY25 SEC filing — making it the second best-selling video game ever behind Minecraft. On Twitch in 2024, it recorded 1.4 billion hours watched, accounting for roughly 9% of all gaming content on the platform that year. This article covers GTA V’s Steam concurrent player counts, cross-platform monthly active users, franchise revenue, and Twitch viewership, drawing entirely from Take-Two’s SEC filings, SteamCharts, Ampere Analysis data, and Twitch’s own year-end reporting.
GTA V Statistics: Key Numbers (2024–2026)
- GTA V has sold 210 million copies, confirmed by Take-Two Interactive’s Q3 FY25 SEC filing.
- The GTA franchise crossed $10 billion in cumulative revenue by mid-2025, per Take-Two earnings data.
- GTA V generated 1.4 billion hours of Twitch viewership in 2024, the most of any game on the platform that year.
- Monthly active users across PC and console peaked at 31.4 million in December 2023 following the GTA VI trailer.
- The GTA V Enhanced Edition hit 187,059 concurrent Steam players on its March 4, 2025 launch day.
How Many People Play GTA V Right Now?
Ampere Analysis data published via Statista in July 2024 put GTA V’s cross-platform monthly active users at 25.11 million as of June 2024, down from a peak of 31.4 million in December 2023 — a spike driven entirely by the GTA VI announcement trailer. Through 2025, estimated MAU settled around 18.3 million according to aggregated tracking from rec0ded88 and playercounter.com.
PC accounts for 42% of that active base, ahead of PlayStation at 35% and Xbox at 23%. That PC-dominant split reflects the modding community and the Enhanced Edition’s technical improvements. The 18.3 million figure also excludes Chinese PC players on the WeGame platform, so the real global number is higher.
Source: Statista citing Ampere Analysis (July 2024); rec0ded88; playercounter.com
| Period | Monthly Active Users | Note |
|---|---|---|
| December 2023 | 31.4 million | All-time MAU peak — GTA VI trailer |
| June 2024 | 25.11 million | Ampere Analysis verified figure |
| 2025 (estimated) | ~18.3 million | Multiple tracking sources |
Source: Statista citing Ampere Analysis, July 11, 2024; rec0ded88; playercounter.com
GTA V Steam Player Count Data (2024–2026)
SteamCharts data shows the Legacy Edition (App ID 271590) peaked at 217,485 concurrent players in December 2024, its highest monthly peak in the tracked period, coinciding with Steam holiday promotions. Daily averages held between 80,000 and 130,000 throughout most of 2024 and early 2025.
When the Enhanced Edition launched on March 4, 2025, it drew 187,059 concurrent players on day one according to SteamDB. That same month, the Legacy Edition’s daily average dropped 33.77% month-on-month to 78,011 — a clear migration effect. By late 2025 and into early 2026, both editions combined maintained roughly 70,000–90,000 daily average players on Steam.
Source: SteamCharts; SteamDB
| Month | Legacy Daily Average | Legacy Monthly Peak |
|---|---|---|
| June 2024 | 102,805 | 171,685 |
| July 2024 | 115,604 | 185,504 |
| August 2024 | 116,181 | 184,785 |
| September 2024 | 97,104 | 185,555 |
| October 2024 | 91,561 | 162,388 |
| November 2024 | 100,381 | 189,870 |
| December 2024 | 123,261 | 217,485 |
| January 2025 | 129,120 | 211,328 |
| February 2025 | 117,781 | 208,168 |
| March 2025 | 78,011 | 184,063 |
| April 2025 | 57,274 | 99,414 |
| December 2025 | 81,832 | 136,591 |
| January 2026 | 80,874 | 129,542 |
Source: SteamCharts; Statista citing Steam Charts (November 2024)
How Much Has GTA V Earned? Sales and Revenue Statistics
Take-Two Interactive’s Q3 FY25 SEC filing confirmed 210 million copies sold. Estimates from rec0ded88 and Outlook Respawn put the figure at 220–225 million by late 2025. GTA V sold 5 million copies in Q2 FY2025 alone — roughly ten years after launch — outpacing many new releases in that same quarter.
GTA franchise revenue crossed $10 billion cumulatively by mid-2025. FY2025 (April 2024 to March 2025) contributed $710 million. The peak revenue year was FY2021, when microtransaction income alone reached approximately $985 million. Take-Two’s Q4 FY2025 SEC filing shows recurrent consumer spending — primarily GTA Online — made up 77% of $1.58 billion in Q4 net bookings, the company’s highest single quarter on record at that point.
Source: TweakTown citing Take-Two Interactive SEC filing; Take-Two Interactive SEC Form 8-K Q4 FY2025
| Metric | Figure | Period / Source |
|---|---|---|
| Total copies sold | 210 million | Q3 FY25 SEC filing |
| Estimated copies (late 2025) | ~220–225 million | rec0ded88; Outlook Respawn |
| All-time sales rank | #2 globally (behind Minecraft) | As of 2025 |
| First 24 hours revenue | $815 million | September 2013 launch |
| First 72 hours revenue | ~$1 billion | Take-Two earnings, 2013 |
| Franchise revenue to end 2024 | $9.54 billion | Q3 FY25 filing |
| Franchise revenue to mid-2025 | $10 billion+ | Take-Two earnings |
| FY2025 franchise revenue | $710 million | rec0ded88 citing Take-Two |
| Peak annual revenue (FY2021) | ~$985 million | rec0ded88 |
| Q2 FY2025 copies sold | 5 million | Outlook Respawn citing Take-Two |
Source: TweakTown citing Take-Two Interactive Q3 FY25 SEC filing; rec0ded88 citing Take-Two earnings; Outlook Respawn
GTA V Twitch Statistics: Viewership Data (2024–2026)
Twitch’s official 2024 year-end report, cited by GTABoom, recorded 1.4 billion total hours watched for GTA V — the highest of any game on the platform that year. One in eleven hours of gaming content watched on Twitch in 2024 was GTA V content. Average concurrent viewers ran at 128,000 in October 2024 and 138,000 in January 2025.
As of April 2026, Twitch API data shows a 30-day average of 133,277 concurrent viewers and 51 million watch hours, with GTA V ranked first on the platform for that period. The GTA roleplay server community, anchored by NoPixel, drives the bulk of that viewership. In December 2024, streamer fps_shaka alone generated 8.4 million viewer hours — more than the monthly total for most individual game categories on Twitch. TwitchStats records 59,378 individual streamers who have broadcast GTA V, with an all-time peak of 375,746 concurrent viewers.
Source: GTABoom citing Twitch 2024 year-end report; Statista citing TwitchTracker (November 2024); TwitchStats.net
| Metric | Figure | Period |
|---|---|---|
| Total hours watched | 1.4 billion | Full-year 2024 |
| Share of all Twitch gaming content | ~9% | Full-year 2024 |
| Average concurrent viewers | 128,000 | October 2024 |
| Hours watched | 94.2 million | October 2024 |
| Average concurrent viewers | 138,000 | January 2025 |
| Monthly hours watched | ~101 million | January 2025 |
| 30-day average viewers | 133,277 | April 2026 |
| 30-day total watch hours | 51 million | April 2026 |
| All-time peak concurrent viewers | 375,746 | All-time |
| Top December 2024 streamer | fps_shaka — 8.4M viewer hours | December 2024 |
Source: GTABoom citing Twitch year-end 2024; Statista citing TwitchTracker; Statista citing Twitchmetrics (December 2024); TwitchStats.net
GTA V Platform Breakdown: Where Are Players Gaming?
PC accounts for 42% of GTA V’s active player base — the largest share of any single platform. PlayStation holds 35% and Xbox 23%, per data from rec0ded88 and playercounter.com. The PC lead reflects the modding community’s activity and the March 2025 Enhanced Edition launch, which added technical improvements that drew returning players back to PC.
Average session length across all platforms is 47 minutes according to Icon-Era and playercounter.com. Chinese PC players on WeGame are not captured in Western tracking tools, meaning published MAU totals undercount the true global figure. If you play online or board games and are curious how session lengths compare, GTA Online’s 47-minute average is notably higher than most multiplayer titles from the same era.
Source: rec0ded88; playercounter.com; Icon-Era
| Platform | Share of Active Players |
|---|---|
| PC | 42% |
| PlayStation | 35% |
| Xbox | 23% |
Source: rec0ded88; playercounter.com
FAQ
How many copies has GTA V sold in total?
GTA V has sold 210 million copies confirmed by Take-Two Interactive’s Q3 FY25 SEC filing, with late-2025 estimates putting the figure at 220–225 million. It is the second best-selling video game ever.
How many people play GTA V every month?
Monthly active users across PC and console stood at 25.11 million in June 2024 per Ampere Analysis. Through 2025, estimates from multiple tracking sources placed MAU at approximately 18.3 million.
How much money has GTA V made?
The GTA franchise — driven primarily by GTA V and GTA Online — crossed $10 billion in cumulative revenue by mid-2025. FY2025 alone generated $710 million according to Take-Two earnings data.
Is GTA V still the most-watched game on Twitch?
GTA V ranked first on Twitch for the 30-day period ending April 2026, with 133,277 average concurrent viewers and 51 million watch hours, per Twitch API data. It also led all games for full-year 2024 with 1.4 billion hours watched.
What was the GTA V Enhanced Edition Steam peak?
The Enhanced Edition (Steam App ID 3240220) reached 187,059 concurrent players on its launch day of March 4, 2025, according to SteamDB. This is its all-time Steam peak.
