Cosmic Encounter Board Game Review

Cosmic Encounter is a negotiation and conflict game designed by Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka and Kevin Wilson, and published by Fantasy Flight Games in 2008. Each player runs an alien race whose power breaks one rule.

It seats 3 to 5 players, ages 12 and up (14+ on the current printing), and takes 60 to 120 minutes. This review is for players deciding whether it belongs on their shelf.

Cosmic Encounter Board Game Review

Cosmic Encounter overview

You lead an alien species with five home planets and 20 ships. The first player to hold five colonies on other players’ planets wins. Allies who reach five on the same encounter win too.

The 2018 42nd Anniversary Edition added translucent ships, the Demon alien and a quick-start guide. It works with every expansion.

DetailCosmic Encounter
DesignerBill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson
PublisherFantasy Flight Games
Year released2008 (original 1977, anniversary edition 2018)
Players3–5 (up to 8 with expansions)
Age range12+ (2008 edition), 14+ (current printing)
Playing time60–120 minutes
Game typeStrategy, thematic, bluffing, negotiation, sci-fi
Complexity2.58 / 5 (BoardGameGeek weight)

What’s in the Cosmic Encounter box?

ComponentCountUse
Alien sheets50Rated green, yellow or red by difficulty
Flare cards51One per alien, plus an alternate Filch flare
Cosmic cards72Encounter, reinforcement and artifact cards
Destiny cards20Pick your opponent each turn
Tech cards20Technology variant
Plastic ships10020 in each of five colors
Planets25Five per player
Tokens54Cosmic, grudge and colony markers
Warp and hyperspace gate2Hold defeated ships and aim attacks

The plastic ships stack well, though big stacks crowd a planet. The planets, warp and gate are thick cardboard.

Each alien sheet names the phase when its power applies. That heads off many rules questions.

Cosmic Encounter pros and cons

Pros

  • Fifty aliens keep games fresh. The Virus multiplies ships by its card value, and the Zombie never loses ships to the warp.
  • Any encounter can pull you in as an ally, so nobody sits idle.
  • Two or more players can share a win, which gives alliances weight.
  • Players who lose with a negotiate card still collect compensation.
  • Expansions push the count to eight players.

Cons

  • Some alien pairings are lopsided.
  • A player with no path to victory can still pick the winner.
  • Five-player games full of table talk can pass two hours.
  • Heavy card text means non-English groups need a translation.

How to play Cosmic Encounter

Cosmic Encounter setup

Each player takes five planets and 20 ships, with four ships on each planet. Deal two flare cards to each player, who picks one of the two matching aliens.

Deal eight cosmic cards to everyone and shuffle the destiny deck. Setup takes about ten minutes.

Turn structure

  1. If you hold no encounter cards, discard your hand and draw eight.
  2. Return one ship from the warp to a colony.
  3. Flip a destiny card. Its color names your opponent.
  4. Aim the hyperspace gate at one of their planets and place one to four ships on it.
  5. You invite allies, then the defender does. Each ally sends one to four ships.
  6. Both main players pick an encounter card facedown, then reveal.

How Cosmic Encounter battles resolve

Attack against attack: each side adds its card value to its ships, allies included. The higher total wins, and the defender wins ties.

Attack against negotiate: the attacker wins, and the negotiator takes one card from the winner per ship lost. Two negotiates give the players one minute to make a deal. If they fail, each loses three ships.

Say you send four ships, an ally adds two, and you play a 12 for 18. The defender’s two ships plus a 20 make 22. All six of your side’s ships go to the warp.

How to win

Win your first encounter or make a deal, and you may take a second one. The first player with five foreign colonies wins. Drop below three home colonies and your power shuts off.

Where to buy Cosmic Encounter

The 42nd Anniversary Edition is the current printing. A used 2008 copy plays the same game.

PlatformWhat you’ll find
Fantasy Flight GamesOfficial product page with a store finder
Miniature Market42nd Anniversary Edition and expansions
AmazonBase game, Cosmic Alliance, Eons, Odyssey and Storm
Noble Knight GamesNew and used copies, including Cosmic Dominion
eBayUsed 2008 editions
BGG GeekMarketUsed copies from US, UK and European sellers

Cosmic Encounter game mechanics

The core is a hidden card duel. Both players commit a card at once, so every encounter is a bluff.

Alien powers bend that duel. Wikipedia calls it the first commercial board game to pair a short core rule set with rule changes unique to each player.

Alliances add the politics. Joining the offense can earn you a colony. Joining the defense earns cards or rescued ships.

Your hand holds attack cards from 00 to 40, so spending your 40 early can leave you bluffing with a 04. Flare cards add one effect anyone can use and a stronger one for the matching alien.

Who should play Cosmic Encounter?

Groups of four or five who enjoy table talk and the odd betrayal will get the most from it. Players who sulk after a broken alliance will not.

The same designers made the 1979 Dune board game, which runs longer and punishes mistakes harder.

For teamwork with a hint of betrayal, try Dead of Winter. Groups who want to win or lose together can pick from these co-op games for five or more players.

A Message From the Stars keeps the alien theme with no backstabbing. Skip Cosmic Encounter if your group hates luck.

FAQ

Is Cosmic Encounter good for beginners?

Yes, if you choose aliens with care. Give new players green-rated aliens such as the Zombie or the Trader, and hold back red ones like the Void. Groups brand new to hobby games may prefer something from this list of simple board games first.

How long does Cosmic Encounter take to play?

The box lists 60 to 120 minutes. Three experienced players can finish in about an hour. Five new players with long negotiations will need two hours or more. To shorten a game, the rules let you play to four foreign colonies instead of five.

What’s the best player count for Cosmic Encounter?

Five. Each encounter has more possible allies, and deals get harder to read. Four also works well. Three is playable, but each encounter has only one possible ally, so the politics shrink. Expansions add colors for up to eight players, though games run longer.

Which Cosmic Encounter expansion should I buy first?

Start with Cosmic Incursion. It adds a sixth player color, 20 aliens and a reward deck that makes defending more tempting. Cosmic Conflict adds a seventh color and hazard cards. Cosmic Alliance brings an eighth color and rules for team play.

What games are similar to Cosmic Encounter?

Dune shares its designers, asymmetric powers and deal-making. Game of Thrones: The Iron Throne reuses the Cosmic Encounter system with a Westeros theme. Cosmic Encounter Duel squeezes the idea into two players. Sidereal Confluence and Inis also reward table politics.