Axis And Allies Board Game Review

Axis & Allies is a World War II strategy game designed by Larry Harris, Jr. Nova Game Designs released it in 1981, and Milton Bradley’s 1984 Gamemaster edition made it the best seller of that line.

Axis & Allies Board Game Review

Two to five players split into teams and fight over a world map with plastic armies. It is rated 12+ and runs about three hours. This review covers the classic edition’s rules, components and play experience.

Axis & Allies Overview

The game opens in spring 1942. Germany and Japan form the Axis. The United States, United Kingdom and Soviet Union form the Allies.

Each power earns income in Industrial Production Certificates (IPCs) and spends it on new units.

SpecificationDetails
DesignerLarry Harris, Jr.
PublisherNova Game Designs (1981), Milton Bradley (1984)
Year Released1981
Players2 to 5
Age Range12+
Playing Time180 minutes
Game Type/CategoryWargame, economic, World War II
Complexity Rating3.03 / 5 (BoardGameGeek weight)

What’s in the Axis & Allies Box?

Counts below come from BoardGameGeek’s list for the Milton Bradley edition.

ComponentQuantityDetails
Game board1World map of land territories and sea zones, about 84 x 50 cm
Plastic units309 (box says 299)57 per power in gray, yellow, tan, green and brown
Anti-aircraft guns12White, used by any power
Industrial complexes12White factory pieces
Control markers100Round tokens, 20 per power
Production certificates1 setPaper money in IPCs
Plastic chipsAbout 56 white, 7 redStacked under units to count large groups
Dice126 red, 6 white
Charts7Five national reference charts, a battle board and a development and production board
Game trays6Styrofoam storage trays
Rulebook1Instruction booklet

Each power gets 17 infantry, 10 tanks, 10 fighters, 6 transports, 6 submarines, 3 battleships, 3 bombers and 2 carriers.

All five powers share the same molds in different colors. The paper money and styrofoam trays are the weak spots, and trays in older copies often crack.

Axis & Allies Review: Pros and Cons

Pros

  • One board holds every front, so a German push on Moscow pulls Allied units away from the Pacific.
  • Team play gives everyone a job. UK and US players plan joint landings while the Soviet player holds the east.
  • Combat is easy to teach: roll a die per unit and hit on its attack value or lower.
  • Purchases are real tradeoffs. One battleship costs 24 IPCs, the same as eight infantry.
  • Fan variants, TripleA, Vassal and an official tablet app keep the game in active play.

Cons

  • A full game takes three hours, and first games run longer.
  • One bad roll in a naval battle can sink a fleet that took three turns to build.
  • Experienced groups often give one side extra IPCs to balance it.
  • Five-player games have long waits between turns.
  • The classic is out of print, and used copies often have missing chips or broken trays.

How to Play Axis & Allies

Axis & Allies Setup

Each player takes the reference chart for their power. Place starting units and control markers as the setup instructions list, then hand out starting IPCs. Setup takes 20 to 30 minutes.

Turn Order and Phases

Play runs Soviet Union, Germany, United Kingdom, Japan, United States. Each turn has seven phases:

  1. Develop weapons (optional, 5 IPCs per research die).
  2. Purchase units.
  3. Combat move.
  4. Resolve combat.
  5. Non-combat move.
  6. Place new units at industrial complexes.
  7. Collect income.

How Combat Works in Axis & Allies

The attacker rolls one die per unit and hits on its attack value or lower. The defender rolls back with defense values, even for units already hit.

Each side picks its own casualties. The attacker then retreats or fights another round.

Axis & Allies Victory Conditions

Victory is checked after the US turn. The Allies win by capturing Germany and Japan. The Axis win by holding two Allied capitals or territories worth 84 IPCs.

Where to Buy Axis & Allies

The classic is out of print. New boxes come from Renegade Game Studios, the series publisher since 2023. Prices change often.

PlatformWhat You GetPrice
eBayClassic Milton Bradley copies (1984 and 1987 printings)Varies by condition
BoardGameGeek GeekMarketSecondhand classic copies with condition gradesVaries by seller
Noble Knight GamesUsed copies and fan variants such as Central Powers and Conquest of the PacificVaries
Renegade Game StudiosAxis & Allies 1942 Second Edition$75
Renegade Game StudiosAxis & Allies Anniversary Edition$130
GOGAxis & Allies 1942 Online for PC$19.99
Apple App StoreAxis & Allies 1942 Online for iPad$9.99
Google PlayAxis & Allies 1942 Online for Android tablets$9.99

Axis & Allies Game Mechanics and Strategy

Area movement and dice combat drive the game, and income ties them together. That puts it in two board game categories at once: wargame and economic game.

Infantry moves one space, tanks two, fighters four and bombers six. Fighters must land on friendly territory or a carrier, which limits air strikes.

Every territory has an IPC value, so each conquest raises your income and cuts your opponent’s.

Infantry costs 3 IPCs and defends on a 2, the cheapest way to hold a line. Bombers cost 15 and hit on a 4 but defend on a 1.

Research is a gamble. A die showing 6 unlocks a breakthrough such as jet fighters or heavy bombers, and missed dice are wasted IPCs.

Teammates can stack units in one territory and defend together.

Who Should Play Axis & Allies?

Axis & Allies suits players who like Risk but want an economy and more unit types. It works best with four or five people who enjoy team planning.

Diplomacy has no dice and more negotiation. Quartermaster General is shorter and card-driven. This ranking of military board games lists more World War II options.

Skip it if you want games under two hours or hate losing a battle to dice. Groups that prefer working together can try Black Orchestra, a World War II co-op on this list of top cooperative board games.

FAQ

Is Axis & Allies good for beginners?

Yes, with one player who already knows the rules. Combat is simple, but the seven-phase turn and ten unit types take a game or two to learn. Axis & Allies 1942 Online has tutorials and AI opponents for low-pressure practice.

How long does Axis & Allies take to play?

The box says 180 minutes, and experienced groups finish close to that. First games often run four to five hours while players check rules and plan purchases. Early wins are rare because Allied capitals are hard for the Axis to reach.

What’s the best player count for Axis & Allies?

Four or five players works best, with each person running one or two powers and planning with teammates. Two players also works, with one side each. Three players is the weakest split, since one Allied player has to run two powers alone.

Which Axis & Allies edition should I buy?

Pick the classic for the original rules and the 84 IPC economic win. For a new copy, Axis & Allies 1942 Second Edition adds artillery, destroyers and cruisers on a 40 x 26 inch board. The Anniversary Edition adds Italy as a third Axis power.

What games are similar to Axis & Allies?

Risk has the same world-conquest feel with fewer rules. Diplomacy drops the dice for negotiation. Quartermaster General covers World War II with cards in a shorter session. Axis & Allies 1940 Global and North Africa use the same core system at different scales.