PlayStation Store Digital Sales Statistics 2026: Download Ratio, Add-On Revenue and PSN Users
Downloads accounted for 82% of PlayStation 4 and PlayStation 5 full-game software units in April to June 2026, against 18% on disc. This page tracks PlayStation Store digital sales using Sony’s own quarterly filings and Sony Interactive Entertainment’s published business data: revenue by product category, the download ratio, software unit sell-in, active accounts and console shipments.
PlayStation Store Digital Sales
How Much Revenue Do PlayStation Store Digital Sales Generate?
Sony splits Game & Network Services revenue into three product categories. Digital software and add-on content covers software titles and add-on content distributed over the network, and it brought in ¥485,218 million in the three months to June 30, 2026.
That line slipped ¥6,929 million year on year. Network services, which covers game, video and music network services, rose to ¥208,623 million from ¥172,648 million.
| Product category | Q1 FY2025 (Apr–Jun 2025) | Q1 FY2026 (Apr–Jun 2026) |
|---|---|---|
| Digital Software and Add-on Content | ¥492,147M | ¥485,218M |
| Network Services | ¥172,648M | ¥208,623M |
| Hardware and Others | ¥248,015M | ¥222,005M |
| Total sales to customers | ¥912,810M | ¥915,846M |
Source: Sony Group Corporation, Consolidated Financial Summary for the First Quarter Ended June 30, 2026 (sales to external customers)
Total segment sales, including intersegment transactions, came to ¥937,123 million, which Sony described as essentially flat. Operating income rose 37% to ¥202,014 million, and Sony attributed the increase to United States tariff refunds and foreign exchange rates, partly offset by higher costs including next-generation platform investment. The wider platform picture sits in these PlayStation user and hardware figures.
PlayStation Store Digital Sales By Fiscal Year
Sony’s fiscal year runs April to March, so FY2025 closed on March 31, 2026. Digital software and add-on content reached ¥2,415,305 million across that year, the largest of the three categories.
Hardware and others fell ¥191,578 million over the same span. Network services added ¥93,253 million.
| Product category | FY2024 (Apr 2024–Mar 2025) | FY2025 (Apr 2025–Mar 2026) |
|---|---|---|
| Digital Software and Add-on Content | ¥2,290,498M | ¥2,415,305M |
| Network Services | ¥669,873M | ¥763,126M |
| Hardware and Others | ¥1,583,200M | ¥1,391,622M |
| Total sales to customers | ¥4,543,571M | ¥4,570,053M |
Source: Sony Group Corporation, Consolidated Financial Summary for the Fiscal Year Ended March 31, 2026 (sales to external customers)
Segment profit reached a record
Game & Network Services operating income was ¥463,258 million in FY2025, up from ¥414,819 million. Sony states this was a record high for the segment, and that income grew 45% year on year excluding one-time items, including a ¥120.1 billion impairment against Bungie assets. For the year ending March 2027, Sony raised its segment forecast in July 2026 to ¥4,540 billion in sales and ¥660 billion in operating income. Subscription revenue is compared across platforms in this PS Plus and Game Pass breakdown.
What Share of PlayStation Games Sell as Downloads?
Sony calculates the full-game software digital download ratio by dividing PS4 and PS5 full-game units sold through digital transactions by total full-game units. It is a unit share, not a revenue share.
The ratio was 82% in April to June 2026, one point below the 83% recorded a year earlier. Across all of FY2025 it averaged 78%, up from 76% in FY2024.
| Period | Digital download ratio | Physical share |
|---|---|---|
| FY2024 (Apr 2024–Mar 2025) | 76% | 24% |
| Q1 FY2025 (Apr–Jun 2025) | 83% | 17% |
| Q2 FY2025 (Jul–Sep 2025) | 72% | 28% |
| Q3 FY2025 (Oct–Dec 2025) | 76% | 24% |
| Q4 FY2025 (Jan–Mar 2026) | 85% | 15% |
| FY2025 (Apr 2025–Mar 2026) | 78% | 22% |
| Q1 FY2026 (Apr–Jun 2026) | 82% | 18% |
Source: Sony Group Corporation quarterly earnings disclosures, FY2024 through Q1 FY2026 (share of PS4 and PS5 full-game software units)
The quarterly swing runs from 72% to 85% inside FY2025 alone, so the release slate moves the number as much as any long-run trend does. Console economics across the wider market appear in these gaming industry revenue figures.
How Many Games Does the PlayStation Store Sell Each Quarter?
Sony Interactive Entertainment publishes PS4 and PS5 software unit sales on a sell-in basis, counting units shipped to retail rather than units bought by players. The figure includes physical and download-only titles, PS VR titles and software bundled with consoles.
The June 2026 quarter reached 66.1 million units, against 65.9 million a year earlier. FY2025 totalled 317.9 million, up from 303.3 million in FY2024.
| Quarter | PS4 and PS5 software units (sell-in) |
|---|---|
| Q3 FY2024 (Oct–Dec 2024) | 95.9 million |
| Q4 FY2024 (Jan–Mar 2025) | 76.1 million |
| Q1 FY2025 (Apr–Jun 2025) | 65.9 million |
| Q2 FY2025 (Jul–Sep 2025) | 80.3 million |
| Q3 FY2025 (Oct–Dec 2025) | 97.2 million |
| Q4 FY2025 (Jan–Mar 2026) | 74.6 million |
| Q1 FY2026 (Apr–Jun 2026) | 66.1 million |
Source: Sony Interactive Entertainment, Business Data & Sales, as of June 30, 2026
Cumulative PS4 and PS5 software sell-in passed 1.706 billion units by June 30, 2026. October to December is the peak quarter in both fiscal years shown, and it is also the quarter where the digital share dipped to 76%. Platform-by-platform release patterns are covered in these video game industry statistics.
PlayStation Store Digital Sales And Active Accounts
Monthly active users are Sony’s estimate of unique accounts that played games or used services online on PlayStation during the final month of each quarter, based on company research. The count hit 132 million in December 2025, which Sony reported as a record.
June 2026 came in at 125 million, up 2% year on year and a record for that month. Total playtime in the quarter fell 4%, which Sony linked to a strong prior-year comparison built on season updates and new releases.
| Month | PlayStation monthly active users | Year-on-year change |
|---|---|---|
| December 2025 | 132 million | Record high, per Sony |
| March 2026 | 125 million | +1% |
| June 2026 | 125 million | +2% |
Source: Sony Group Corporation, Q3 FY2025, FY2025 and Q1 FY2026 earnings presentations (estimated unique accounts, last month of each quarter)
Account activity is not a subscriber count and not a device count. Sony reports the two separately, and the Xbox platform numbers use a different definition again.
PS5 Shipments Behind PlayStation Store Digital Sales
PS5 hardware sell-in was 1.6 million units in April to June 2026, down from 2.5 million in the same quarter a year earlier. Cumulative PS5 sell-in passed 95 million units by June 30, 2026.
FY2025 shipments totalled 16.0 million, below the 18.5 million of FY2024.
| Quarter | PS5 hardware units (sell-in) |
|---|---|
| Q1 FY2024 (Apr–Jun 2024) | 2.4 million |
| Q2 FY2024 (Jul–Sep 2024) | 3.8 million |
| Q3 FY2024 (Oct–Dec 2024) | 9.5 million |
| Q4 FY2024 (Jan–Mar 2025) | 2.8 million |
| Q1 FY2025 (Apr–Jun 2025) | 2.5 million |
| Q2 FY2025 (Jul–Sep 2025) | 4.0 million |
| Q3 FY2025 (Oct–Dec 2025) | 7.9 million |
| Q4 FY2025 (Jan–Mar 2026) | 1.5 million |
| Q1 FY2026 (Apr–Jun 2026) | 1.6 million |
Source: Sony Interactive Entertainment, Business Data & Sales, as of June 30, 2026
Sony says it has secured the memory needed for its FY2026 hardware sales plan and expects hardware profitability to stay similar to FY2025. Hardware, software and services split differently across devices in this mobile versus console revenue comparison, and multi-device account behaviour is tracked in these cross-platform adoption statistics.
FAQ
What percentage of PlayStation games are sold digitally?
Downloads made up 82% of PS4 and PS5 full-game software units in April to June 2026, with 18% on disc. The FY2025 average was 78%, up from 76% in FY2024.
How much does the PlayStation Store make from digital software and add-on content?
Sony reported ¥485,218 million from digital software and add-on content in the June 2026 quarter, and ¥2,415,305 million across the fiscal year ended March 31, 2026.
Why does Reddit keep citing the 82% digital figure?
It comes from Sony’s own quarterly disclosure for April to June 2026. Reddit threads quote it accurately, though the number counts full-game units, not revenue, and it fell one point from 83% a year earlier.
How many PlayStation accounts are active each month?
Sony estimated 125 million monthly active accounts in June 2026, up 2% year on year. December 2025 reached 132 million, which Sony reported as a record.
Do the PlayStation sales numbers posted on Reddit match Sony’s filings?
The widely shared Reddit figures trace back to Sony’s disclosures: 66.1 million software units and 1.6 million PS5 consoles shipped in April to June 2026, both measured as sell-in to retail.
Sources
https://sonyinteractive.com/en/our-company/business-data-sales/
https://www.sec.gov/Archives/edgar/data/313838/000110465926088915/tm2621477d1_6k.htm
https://www.sec.gov/Archives/edgar/data/313838/000110465926088922/tm2621477d2_6k.htm
https://www.sec.gov/Archives/edgar/data/313838/000110465926057451/tm2613222d1_6k.htm
