How Gimkit Assignments Work
Gimkit assignments let students play quiz-based games on their own schedule, from any device, without a live class session. Teachers set a kit, pick a solo game mode, define completion goals, and distribute one link. Results appear automatically once a student finishes. The feature is limited to Gimkit Pro accounts — free accounts cannot create assignments.
What Are Gimkit Assignments?
Assignments differ from live games in one clear way: students work alone, at their own pace. There is no shared game code and no simultaneous session. A student opens the assignment link or finds it on their dashboard, enters a name or logs in, and works toward a cash goal, a question goal, or both.
Progress saves every minute automatically. A student who closes the tab mid-session picks up exactly where they left off. Replaying a finished assignment is allowed, but only the first attempt appears in the teacher’s report.
How to Create Gimkit Assignments Step by Step
- From the dashboard, click “Assign HW” next to any kit. You can also go to the Assignments section and select a kit from there. If you haven’t built one yet, start with this guide on how to create a kit in Gimkit. If you don’t have an account yet, first open a Gimkit account.
- Choose a game mode from the mode picker. Only solo 2D game modes appear — modes that need teams or groups are excluded. If 2D modes won’t load, check this walkthrough on enabling WebGL in Gimkit 2D mode.
- Set a due date, a cash goal, and an optional question goal. If both goals are active, the assignment closes as soon as a student hits either one. Link to a Gimkit class so students see it on their dashboards automatically, then click Create Assignment.
- Copy the link from the Share section and send it via Google Classroom, email, or any LMS. Regardless of how many classes are attached, there is only one link per assignment.
Assignment names default to kit name + selected mode. Click the title at any point to rename it.
Which Game Modes Work in Gimkit Assignments?
Four solo 2D modes support assignments as of 2026. Each has a different mechanic, but all use Gimkit’s smart repetition system under the hood, which resurfaces incorrectly answered questions until students answer them consistently.
Students fish for items by answering questions. Cash goal determines completion. Open-world style pacing.
The only mode built exclusively for assignments. Does not appear in live game selection. Economy-building mechanic.
Students build a farm by answering correctly. Resource-collection mechanic with a cash goal as the finish line.
A vertical platformer where correct answers push a character upward. Reach a summit to complete the assignment.
Don’t Look Down is the only mode with a summit-based objective rather than a cash goal, which makes it a different experience from the other three. Cash Tycoon is the only mode students cannot access outside of assignments.
How Students Access and Complete Gimkit Assignments
Students open the assignment link directly or find it listed under the connected class in their dashboard. No Gimkit account is required — entering a name is enough to start. Students with accounts can log in to have attempts tied to their profiles.
The session ends when the cash goal or question goal is reached, whichever comes first. An “Assignment Complete” screen confirms they finished. Students who do not see that screen have not finished yet. XP earned in assignments carries over the same as in live games.
How to Track Student Progress in Gimkit Assignments
Open Assignments on the dashboard and click the relevant one. Select Results at the top. Students appear under three statuses: Completed, Working On It, and Has Not Started. Use the left panel to filter by class and sort by name.
For a full breakdown, click Open Report. It shows accuracy by question, average cash earned, and individual student performance. Switching to question view in the left panel shows which questions caused the most errors across all students.
Assignments linked to Gimkit classes produce far more useful data. Without a class connection, the class filter doesn’t appear and multiple attempts from the same student are harder to separate. Overdue assignments show an orange icon in the Assignments list.
Gimkit Assignments vs. Practice Mode
If students need to review material without scoring or deadlines, Practice is the better option. Click Practice inside any kit and share that link. There are no goals, no timers, and no reports — just questions and answers.
Assignments track everything: completion status, accuracy, cash earned, and attempt history. Practice tracks nothing. The right choice depends on whether the teacher needs data from the session.
FAQs
Do Gimkit assignments require a paid subscription?
Yes. Gimkit assignments are only available to teachers with a Gimkit Pro subscription. Free accounts cannot create or share assignments with students.
Can students complete Gimkit assignments without an account?
Yes. Students can open an assignment link, enter their name, and play without logging in. Results still appear in the teacher’s dashboard under that name.
What happens if a student closes the assignment before finishing?
Progress saves automatically every minute. When the student reopens the assignment link, they return to exactly where they left off.
Can teachers change the goal after creating an assignment?
No. Cash and question goals are locked once created. To change them, delete the assignment and create a new one with updated settings.
Which game modes are available in Gimkit assignments?
Four modes support assignments: Fishtopia, Cash Tycoon, Farmchain, and Don’t Look Down. Cash Tycoon is exclusive to assignments and does not appear in live game mode selection.
