Mobile Legends: Bang Bang User Data And Statistics 2026
Mobile Legends: Bang Bang has crossed 1.5 billion lifetime installations across 139 countries as of January 2026, making it the most downloaded mobile MOBA game on the planet. This article covers the latest Mobile Legends: Bang Bang user data and statistics — from active player counts and revenue figures to regional breakdowns and esports viewership records.
Mobile Legends: Bang Bang Statistics (2026)
- Mobile Legends: Bang Bang has over 110 million monthly active users as of 2025, per Moonton’s official figures.
- The game generated $194.99 million in in-app purchase revenue during 2024, up from $180.41 million in 2023.
- The M7 World Championship Grand Finals in January 2026 drew 5.68 million peak concurrent viewers — the most-watched mobile esports event on record.
- MLBB recorded 8.3 million downloads in June 2025, making it the most downloaded MOBA globally that month, per AppMagic.
- Android accounts for roughly 81% of the combined player base, with Google Play hosting approximately 4.9 times more active users than the App Store.
How Many People Play Mobile Legends: Bang Bang?
Moonton reported over 110 million monthly active users in 2025. Third-party tracker Buffget recorded 45.3 million Google Play MAU and 12.1 million App Store MAU in November 2025, with the Google Play figure jumping 48% month-over-month around the M7 World Championship period. Peak monthly active users reached 51 million in January 2026, coinciding with the M7 Grand Finals.
The game has over 721.6 million registered users across combined platforms since its 2016 launch. Daily active users on Google Play range from 7.5 million to 12.5 million, while App Store daily players fall between 4 million and 6.4 million, according to IconEra tracking data through October 2025.
| Metric | Figure | Period |
|---|---|---|
| Monthly Active Users (Moonton official) | 110 million+ | 2025 |
| Peak Monthly Active Users | 51 million | January 2026 |
| Total Registered Users | 721.6 million+ | Combined platforms |
| Daily Active Users (Google Play) | 7.5M – 12.5M | 2025 |
| Daily Active Users (App Store) | 4.0M – 6.4M | 2025 |
| Total Lifetime Installations | 1.5 billion | January 2026 |
Source: Moonton via PRNewswire; Buffget; IconEra
Mobile Legends: Bang Bang User Data by Country
Southeast Asia accounts for the overwhelming share of the MLBB player base. Indonesia and the Philippines are the two largest markets by both player count and in-game spending. Malaysia ranks third. Both MPL Indonesia seasons in 2025 crossed 100 million hours watched, putting them among just 14 esports events of any game globally to reach that threshold.
Brazil and the United States have shown growth following Moonton’s recent marketing expansion into those regions. The Philippines and Indonesia are also the top two spending markets, consistent with their position as the largest active player bases. In-game purchase prices run from $0.49 to $111.40, with spending peaking in March 2025 around a Hunter x Hunter collaboration event.
| Region / Country | Player Base Status | Notes |
|---|---|---|
| Indonesia | Largest (#1) | Top spending market; both 2025 MPL seasons crossed 100M watch hours |
| Philippines | Largest (#2) | Top spending market; hosts major MPL regional events |
| Malaysia | Third largest | Historically highest early revenue per Sensor Tower data |
| Brazil | Growing | Expanding following targeted marketing push |
| United States | Growing | Increasing interest post-2024 marketing expansion |
| Total countries | 139 | As of January 2026 |
Source: Moonton via PRNewswire; rec0ded88 Statistics; IconEra
Mobile Legends: Bang Bang Downloads and Platform Data
MLBB was the most downloaded free MOBA worldwide in June 2025, pulling in 8.3 million combined installs across Google Play and the App Store that month alone. That figure is roughly 73% higher than Honor of Kings, which ranked second with 4.8 million downloads in the same period. Business of Apps reported 80 million total downloads for the full year 2025.
App store-tracked lifetime downloads stand at over 601 million as of late 2024, per AppMagic and Statista data. Moonton’s 1.5 billion figure includes third-party Android stores heavily used across Southeast Asia — platforms like TapTap and regional carrier stores not fully captured by standard tracking services. Android drives approximately 81% of total installs, with Google Play alone accounting for 500 million downloads versus 221.6 million on the App Store.
| Platform | Downloads | MAU Share |
|---|---|---|
| Google Play (Android) | 500 million+ | ~81% |
| Apple App Store (iOS) | 221.6 million+ | ~19% |
| Third-party Android stores | Substantial (untracked) | Included in 1.5B total |
| Combined (app stores only) | 601 million+ | — |
| Combined (all sources) | 1.5 billion | — |
Source: AppMagic via Statista; Moonton via PRNewswire; Business of Apps
For broader context on how MLBB sits within the wider mobile game statistics picture, the title consistently outperforms competing MOBAs in download volume — a gap that widened in 2025 as Honor of Kings struggled to expand beyond its core Chinese audience on international stores.
Mobile Legends: Bang Bang Revenue Statistics
MLBB generated $194.99 million in in-app purchase revenue during 2024, recovering from a dip to $180.41 million in 2023. Revenue peaked at $222.24 million in 2021. Through July 2025, the game had already pulled in $111.8 million, according to AppMagic data via Statista. Annual figures are expected to finish above $190 million for the full year 2025, given the M7 viewership spike that drove player acquisition in Q4 2025 and January 2026.
The freemium model covers cosmetics, hero purchases, and battle passes. Southeast Asia drove 61% of total lifetime revenue through 2019 per Sensor Tower. Lifetime gross revenue crossed $502.5 million before 2021 and has grown substantially since then with two additional years of peak earnings. The Philippines and Indonesia remain the top two spending markets today.
| Year | Revenue (USD) | Notes |
|---|---|---|
| 2019 | $214.1M | Peak year pre-2021; Dec 2019 alone hit $24.4M |
| 2021 | $222.24M | All-time revenue peak |
| 2022 | Declined | Post-peak normalization |
| 2023 | $180.41M | Three-year low before recovery |
| 2024 | $194.99M | Recovery year; up ~8% from 2023 |
| 2025 YTD (Jul) | $111.8M | On pace for ~$190M+ full year |
Source: AppMagic via Statista; Sensor Tower; rec0ded88 Statistics
The gaming industry revenue statistics show that mobile free-to-play titles relying on cosmetics and battle passes — MLBB’s primary model — have proven more resilient to market slowdowns than premium-priced titles, which helps explain the 2024 recovery.
Mobile Legends: Bang Bang Esports Viewership
The M7 World Championship Grand Finals in January 2026 drew 5.68 million peak concurrent viewers, making it the most-watched mobile esports event ever recorded. The match — Alter Ego vs Aurora Gaming PH — shattered six separate esports records simultaneously according to Esports Charts data. MLBB ranked as the second most-watched esports title in 2025 at 4.1 million peak concurrent viewers during major events, trailing only League of Legends at 6.94 million.
At the 2025 Esports World Cup in Riyadh, MLBB generated over 47 million hours watched — more than 12% of total viewership across all 25 titles at the event. MLBB has held 1,064 total tournaments with a combined prize pool of $30 million since its competitive scene began. The 2025 season alone distributed $6.82 million in prize money. For a broader look at how MLBB compares to other titles, see the full esports viewership statistics breakdown.
| Metric | Figure |
|---|---|
| M7 Grand Finals Peak Viewers (Jan 2026) | 5.68 million |
| 2025 Peak Concurrent Viewers (major events) | 4.1 million |
| MPL Indonesia 2025 Watch Hours (each season) | 100 million+ |
| Esports World Cup 2025 Watch Hours | 47 million+ |
| Total Tournaments Held (all-time) | 1,064 |
| All-Time Total Prize Pool | $30,013,478 |
| 2025 Prize Pool | $6,823,349 |
| 2024 Prize Pool | $8,015,274 |
Source: Esports Charts; Liquipedia MLBB Statistics Portal
Mobile esports now accounts for 56% of all competitive gaming viewership globally in 2025, and MLBB sits at the center of that trend. The esports tournament attendance statistics show that MLBB’s Southeast Asian leagues routinely outperform Western titles in streaming hours, driven by the Philippines and Indonesia fanbases. The game ranked third most-watched esports title overall in 2025 in some tracking datasets, behind League of Legends and Counter-Strike 2, depending on how Chinese platform viewership is counted.
Mobile Legends: Bang Bang Hero Roster Data
MLBB launched in 2016 with just 10 playable heroes. The current roster stands at 132 heroes as of the latest patch (2.1.61), with Marcel being the most recently added character, per Liquipedia and the official MLBB Wiki. Six roles make up the full roster: Tank, Fighter, Assassin, Mage, Marksman, and Support.
Moonton releases new heroes regularly alongside patch updates, with approximately four to six new heroes added per year in recent seasons. Hero skins, limited-time collaborations — including Attack on Titan in 2024 and Hunter x Hunter in March 2025 — consistently drive spending spikes, as reflected in the revenue data above. The competitive scene sees 15 to 25 heroes dominating ranked play at any given time. Those playing the multiplayer-first format of MOBA games tend to have longer average session times than most mobile genres.
| Role | Approx. Count (2025) | Notes |
|---|---|---|
| Fighter | ~30 | Largest role category |
| Mage | ~25 | Second most populated role |
| Assassin | ~20 | High skill ceiling heroes |
| Marksman | ~20 | Primary late-game damage dealers |
| Tank | ~20 | Frontline and initiation heroes |
| Support | ~17 | Smallest role group; growing steadily |
| Total Heroes | 132 | As of Patch 2.1.61 (2026) |
Source: Liquipedia MLBB Heroes Portal; MLBB Wiki Fandom
The hero release cadence has been a key retention tool. Each new hero arrives with a dedicated event, a lore tie-in, and often a launch skin — all of which generate short-term revenue spikes visible in the monthly download and spending data. This model aligns closely with what the mobile gaming revenue data shows about live-service titles outperforming one-time purchase games over multi-year periods.
For anyone tracking how MLBB compares to other competitive mobile titles, our Call of Duty: Mobile statistics article covers a game with 650 million lifetime downloads but a much smaller esports footprint — a useful contrast in how different games monetize similar player volumes. The cross-platform gaming adoption data also shows that mobile-exclusive titles like MLBB are increasingly competitive with cross-platform alternatives, particularly in emerging markets where Android device penetration is highest. The global esports revenue projections suggest the competitive mobile segment will keep growing through 2026 and beyond, with MLBB positioned as the dominant title in the region driving that growth. And within the broader video game statistics picture, the game’s ability to sustain over 100 million monthly active users nearly a decade after launch puts it in a very small group of titles globally.
FAQ
How many people play Mobile Legends: Bang Bang in 2026?
Moonton reported over 110 million monthly active users as of 2025. Third-party trackers recorded a peak of 51 million MAU in January 2026, coinciding with the M7 World Championship. Total lifetime installations crossed 1.5 billion across 139 countries.
How much revenue does Mobile Legends: Bang Bang generate?
MLBB earned $194.99 million in in-app purchase revenue in 2024. Revenue peaked at $222.24 million in 2021. Through July 2025, the game had generated $111.8 million in player spending, per AppMagic data via Statista.
Which country has the most Mobile Legends: Bang Bang players?
Indonesia and the Philippines have the largest player bases and highest in-game spending. Malaysia ranks third. Southeast Asia as a whole accounts for the majority of active users and has driven over 61% of lifetime revenue.
What is the most-watched Mobile Legends esports event?
The M7 World Championship Grand Finals in January 2026 drew 5.68 million peak concurrent viewers, making it the highest-viewed mobile esports event ever recorded. It broke six separate esports records, per Esports Charts.
How many heroes are in Mobile Legends: Bang Bang?
As of Patch 2.1.61, there are 132 heroes across six roles: Tank, Fighter, Assassin, Mage, Marksman, and Support. Marcel is the most recently released hero. Moonton adds approximately four to six new heroes each year.
