Hegemony

Hegemony: Lead Your Class to Victory Components

  • Game board with designated faction areas
  • Decks of role-specific action cards
  • Cardboard money in various denominations
  • Meeples representing Working, Middle, and Capitalist Class workers
  • Resource tokens: food, education, goods
  • Player aids and Concept booklet (40+ pages)
  • Voting cubes and influence markers
  • Policy table and score trackers

The components feature thick, distinct cardboard, linen-textured cards, and a functional box insert. Player aids clarify actions and end-game scoring.

Hegemony: Lead Your Class to Victory Pros and Cons

  • Pros: Deep asymmetric gameplay for all factions; Realistic economic simulation; Clean iconography; Strategic negotiation and voting; High replayability with four-player setup.
  • Cons: Cardboard money is limited; Worker placement can be fiddly; Middle Class rules occasionally awkward; Setup and playtime long for new players; Two-player experience is less dynamic.

How to Play Hegemony: Lead Your Class to Victory

Players select a faction, set up the board, distribute starting resources, and prepare decks. Gameplay alternates through Action, Production, and Election phases.

Action Phase

Players take turns playing cards for special actions or discard for basic actions like proposing bills, striking, or building companies. The card choices are situational and often gated by policies.

Production Phase

Companies generate wages and goods for Working and Middle Class players. The State and Capitalist Class collect resources differently, maintaining economic stability and cash flow.

Election Phase

Players vote on proposed bills using influence cubes. Voting outcomes impact points, policy positions, and faction resources. Strategic negotiation can sway results.

Endgame

After five rounds, players tally points based on policies, company success, and remaining resources. Each faction scores according to asymmetric goals.

Where to Buy Hegemony: Lead Your Class to Victory

PlatformLink
AmazonBuy on Amazon
BoardtopiaBuy on Boardtopia
eBayBuy on eBay

Hegemony: Lead Your Class to Victory Game Mechanics

Hegemony features hand management, asymmetric player powers, worker placement, and voting. Policies guide actions and create interdependent decisions. Negotiation is central, as players manipulate laws and resources to benefit their faction. The combination of economic simulation and political influence is unique among euro-style games.

Who Should Play Hegemony: Lead Your Class to Victory

The game suits 14+ players who enjoy deep strategy, negotiation, and long sessions. Ideal for groups that can commit to four players regularly. Fans of Brass or Twilight Struggle will appreciate the layered economic and political systems. Less suited for casual or solo players without the expansions.

FAQ

Is Hegemony good for beginners?

Hegemony has a moderate learning curve. Beginners can play but should expect longer setup and initial rounds while learning faction mechanics. A dedicated group helps ease the teaching process.

How long does Hegemony take to play?

With four players, games often run 3-5 hours for the first playthrough. Experienced groups may reduce time to 2-3 hours. Two-player sessions are significantly shorter.

What’s the best player count for Hegemony?

Four players provide the optimal experience, allowing all factions to interact fully. Three players include Middle Class but reduce negotiation depth. Two players limit gameplay to Working and Capitalist Classes.

Is Hegemony worth buying?

If your group enjoys political and economic simulations with negotiation, yes. The components, depth, and replayability justify the investment, especially with four consistent players.

What games are similar to Hegemony?

Games like Brass: Lancashire, Twilight Struggle, and Food Chain Magnate offer similar strategic depth and economic or political simulation elements. Hegemony stands out for asymmetric faction mechanics and policy negotiation.