{"id":29413,"date":"2026-11-02T06:40:17","date_gmt":"2026-11-02T11:40:17","guid":{"rendered":"https:\/\/coopboardgames.com\/resource\/?p=29413"},"modified":"2026-11-02T06:40:17","modified_gmt":"2026-11-02T11:40:17","slug":"create-custom-miniatures-for-cooperative-dungeon-crawler-campaigns","status":"publish","type":"post","link":"https:\/\/coopboardgames.com\/resource\/create-custom-miniatures-for-cooperative-dungeon-crawler-campaigns\/","title":{"rendered":"Create Custom Miniatures for Cooperative Dungeon Crawler Campaigns"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Miniatures do more than mark where a character stands on the board. In a good cooperative dungeon crawler, they help players recognize heroes instantly, give monsters more personality, and make a campaign feel like it belongs to the group playing it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The problem is that the exact character you imagine is not always available in the box.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe your campaign has a heavily armored dwarf healer, a ranger with an unusual weapon, or a recurring monster that deserves something more memorable than a generic token. Custom miniatures can solve that, but traditional sculpting requires time and 3D modeling experience.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">AI-assisted 3D tools create another route: describe the character, generate a model, inspect it, and prepare it for printing.<\/span><\/p>\n<h2><b>Start With the Role the Miniature Plays at the Table<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Before generating anything, decide what the miniature needs to communicate during play.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A display model can focus heavily on fine detail. A gaming miniature has different priorities.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Players need to recognize it quickly from across the table.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That usually means focusing on:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">a strong silhouette;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">one or two distinctive weapons;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">readable armor or clothing;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">a pose that matches the character;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">details large enough to survive printing and painting.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">For example, if a hero is known for carrying a large crossbow, that weapon may be more important than adding several small belt accessories.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A miniature designed for tabletop play should remain readable at tabletop distance.<\/span><\/p>\n<h2><b>Build the Character Around a Clear Description<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-29414 size-full\" src=\"https:\/\/coopboardgames.com\/resource\/wp-content\/uploads\/2026\/11\/unnamed-5.png\" alt=\"Create Custom Miniatures for Cooperative Dungeon Crawler Campaigns\" width=\"512\" height=\"343\" srcset=\"https:\/\/coopboardgames.com\/resource\/wp-content\/uploads\/2026\/11\/unnamed-5.png 512w, https:\/\/coopboardgames.com\/resource\/wp-content\/uploads\/2026\/11\/unnamed-5-448x300.png 448w, https:\/\/coopboardgames.com\/resource\/wp-content\/uploads\/2026\/11\/unnamed-5-224x150.png 224w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">A useful character prompt should describe the things that actually affect the model.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Instead of writing: fantasy warrior<\/span><\/p>\n<p><span style=\"font-weight: 400;\">try something more specific: dwarf cleric wearing heavy plate armor, carrying a war hammer and round shield, short braided beard, defensive stance, tabletop miniature<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That gives the generation process more information about:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">species;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">class or role;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">equipment;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">clothing;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">pose;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">overall style.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">A browser-based tool such as <\/span><a href=\"https:\/\/www.meshy.ai\/3d-tools\/dnd-character-generator\" target=\"_blank\" rel=\"noopener\" class=\"external\"><span style=\"font-weight: 400;\">Meshy<\/span><\/a><span style=\"font-weight: 400;\"> lets users begin with a text description or reference image and preview the resulting character in 3D before moving further into the workflow.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Its DnD character tool is designed around tabletop-style characters and includes a browser preview, so users can rotate the model and inspect it from several directions rather than judging it from a single image.<\/span><\/p>\n<h2><b>A Reference Image Can Be Better Than More Prompt Words<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Some characters are difficult to describe accurately.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe you already drew the hero during character creation, commissioned a portrait, or generated a concept image for the campaign.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In that case, using the image as a visual reference may communicate more than adding another paragraph to the prompt.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A reference can help clarify:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">proportions;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">outfit;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">hairstyle;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">armor shape;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">major accessories;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">color direction.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">This becomes especially useful when the group has been playing the same character for months and already has a clear idea of how that hero should look.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The goal is consistency between the character imagined during play and the object that eventually appears on the table.<\/span><\/p>\n<h2><b>Inspect the Miniature as a Physical Object<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">A character that looks impressive on screen may still be difficult to print.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Rotate the model and look closely at areas that could become fragile.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Typical problem areas include:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">thin swords;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">staffs;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">arrows;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">horns;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">fingers;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">capes separated from the body;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">narrow ankles;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">floating accessories.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">At miniature scale, very thin details can become weak or disappear entirely.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A slightly thicker weapon may look less delicate in the digital preview but survive handling much better after printing.<\/span><\/p>\n<h2><b>Pose Matters More Than Many Players Expect<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">A dramatic pose can make a miniature memorable, but extreme poses may also make it harder to print, transport, or use on a crowded board.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For regular gameplay, consider whether the pose:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">fits comfortably on the intended base;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">makes the character easy to identify;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">creates fragile unsupported areas;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">takes up too much neighboring space;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">makes painting unnecessarily difficult.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">A wide sword swing may look fantastic as a display piece and become annoying when several heroes occupy adjacent spaces.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tabletop miniatures need to work as playing pieces as well as visual objects.<\/span><\/p>\n<h2><b>Think About the Character at 28mm Scale<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Meshy&#8217;s DnD character workflow is built around the common 28mm heroic miniature scale and can export models for later printing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Scale matters because detail behaves very differently on a computer screen and on a small physical model.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A belt buckle can appear enormous while zoomed into a 3D viewer and become almost invisible after printing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When evaluating the model, ask:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Will the face still read at miniature size?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Are the weapons thick enough?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Are important accessories recognizable?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Are gaps between limbs large enough to remain open?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Will the base remain stable?<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">For tabletop use, exaggerating important features slightly can sometimes create a more readable miniature.<\/span><\/p>\n<h2><b>Create Heroes Before Building an Entire Monster Collection<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">It is tempting to generate every monster, NPC, and piece of terrain for a campaign immediately.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That can turn a fun customization project into a huge production task.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A better approach is to begin with the miniatures that players interact with most.<\/span><\/p>\n<h3><b>Player Characters<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">These appear in every session and usually deserve the most customization.<\/span><\/p>\n<h3><b>Recurring NPCs<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">A recurring ally, rival, or villain can become much more memorable when represented by a unique figure.<\/span><\/p>\n<h3><b>Signature Monsters<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">If one creature anchors an important scenario or boss fight, a custom model can make that encounter feel special.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Generic enemies can continue using the miniatures already included with the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Custom work has the most impact when it highlights something important.<\/span><\/p>\n<h2><b>Printing Still Requires a Preparation Step<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Generating the model is only part of the process.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Before printing, the file should still be checked in the slicer.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Review:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">final scale;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">orientation;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">supports;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">first-layer contact;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">fragile areas.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Resin printing is often popular for detailed miniatures because it can capture small surface features, while FDM may work better for larger figures or terrain depending on the printer and settings.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whichever method is used, inspect the sliced layers before starting the job.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A model that looks fine in 3D can reveal awkward unsupported sections once supports and layer paths become visible.<\/span><\/p>\n<h2><b>Leave Room for Painting<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">A miniature covered with extremely dense surface detail can be surprisingly difficult to paint.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Think about where a brush needs to reach.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Deep recesses between the arms and torso, tightly packed equipment, or overlapping cloth can create areas that are difficult to access.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For gaming pieces, slightly clearer shapes can often produce a better finished result than maximum surface complexity.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Distinct armor panels, clothing layers, weapons, and accessories also make it easier to create a readable color scheme.<\/span><\/p>\n<h2><b>Custom Minis Can Support Homebrew Campaigns<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The most interesting use case may be content that does not exist commercially.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Cooperative groups often create:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">custom heroes;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">homebrew scenarios;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">fan-made campaigns;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">original monsters;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">alternate versions of existing classes.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">A custom miniature lets those ideas gain a physical presence on the table.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A campaign centered on a swamp settlement might need a moss-covered guardian. A sci-fi dungeon crawler could use a damaged maintenance robot as a recurring ally. A fantasy campaign might introduce a villain whose equipment changes after every major encounter.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">These figures do not need to come from an existing miniature catalog.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">They can be designed around the campaign itself.<\/span><\/p>\n<h2><b>Keep Intellectual Property in Mind<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Customization for a private gaming table is different from selling models commercially.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If a design closely reproduces a copyrighted character, logo, or protected franchise element, commercial use can raise intellectual-property issues.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For original campaigns, the simplest route is to create original characters and monsters rather than reproducing an existing miniature exactly. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Plan terms matter too. On Meshy&#8217;s Free plan you can generate and preview a miniature, but downloading the STL for printing requires a paid plan, and paid-plan users own their generated models, which matters if the group later wants to sell prints.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That also makes the project more personal.<\/span><\/p>\n<h2><b>A Simple Custom-Miniature Workflow<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">For most hobby groups, the process can remain straightforward:<\/span><\/p>\n<h3><b>Step 1: Define the character<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Write down species, class, equipment, pose, and one or two defining features.<\/span><\/p>\n<h3><b>Step 2: Generate or use a reference image<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Choose whichever communicates the idea more clearly.<\/span><\/p>\n<h3><b>Step 3: Inspect the model in 3D<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Look for fragile parts, odd geometry, and an unclear silhouette.<\/span><\/p>\n<h3><b>Step 4: Prepare it at tabletop scale<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Confirm that weapons, limbs, accessories, and base size still work when reduced.<\/span><\/p>\n<h3><b>Step 5: Export and slice<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Check orientation, supports, and first-layer contact.<\/span><\/p>\n<h3><b>Step 6: Print and paint<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Use the miniature in play and note anything you would change for the next character.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After creating one successful hero, the same workflow can be reused for NPCs, villains, and signature monsters.<\/span><\/p>\n<h2><b>Custom Miniatures Work Best When They Support the Story<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The best miniature is not always the one with the most detail.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For cooperative campaigns, a miniature succeeds when players immediately know who it represents and associate it with moments from the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A distinctive weapon, familiar pose, or recognizable silhouette can do more for that connection than dozens of tiny decorative details.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">AI-assisted 3D generation makes experimentation easier, but the creative decisions still belong to the players.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That is what makes custom miniatures interesting: they allow the physical game on the table to become a little closer to the campaign the group has imagined together.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Miniatures do more than mark where a character stands on the board. In a good cooperative dungeon crawler, they&#8230;<\/p>\n","protected":false},"author":1,"featured_media":29415,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kad_post_transparent":"default","_kad_post_title":"default","_kad_post_layout":"default","_kad_post_sidebar_id":"","_kad_post_content_style":"default","_kad_post_vertical_padding":"default","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1416],"tags":[],"class_list":["post-29413","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"taxonomy_info":{"category":[{"value":1416,"label":"Blog"}]},"featured_image_src_large":["https:\/\/coopboardgames.com\/resource\/wp-content\/uploads\/2026\/11\/unnamed-6-868x512.png",868,512,true],"author_info":{"display_name":"Ronny Alexander","author_link":"https:\/\/coopboardgames.com\/resource\/author\/coopboardgames\/"},"comment_info":0,"category_info":[{"term_id":1416,"name":"Blog","slug":"blog","term_group":0,"term_taxonomy_id":1416,"taxonomy":"category","description":"","parent":0,"count":1,"filter":"raw","cat_ID":1416,"category_count":1,"category_description":"","cat_name":"Blog","category_nicename":"blog","category_parent":0}],"tag_info":false,"_links":{"self":[{"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/posts\/29413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/comments?post=29413"}],"version-history":[{"count":1,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/posts\/29413\/revisions"}],"predecessor-version":[{"id":29416,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/posts\/29413\/revisions\/29416"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/media\/29415"}],"wp:attachment":[{"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/media?parent=29413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/categories?post=29413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/coopboardgames.com\/resource\/wp-json\/wp\/v2\/tags?post=29413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}