I personally played Arkham Horror for the first time about a decade ago, but some of the people in our group just recently had their first experiences with it. This is not my personal Arkham Horror review, but rather our collective thoughts on the game.
What is Arkham Horror?
In Arkham Horror, you and your friends are investigators who will be exploring and defending the town against unspeakable creatures as portals to another dimension begin to open up all over town. You must work together to close the portals to keep the Ancient Ones from making it through.
Like most cooperative adventure games, Arkham Horror begins with players selecting a character sheet, which includes all of the abilities, strengths, and handicaps of each character. Throughout the game, these abilities can be changed and temporarily upgraded through the use of spells, skill cards and other items.
Players also randomly draw an Ancient Ones card at the beginning of the game to determine which one will be threatening the town for this particular campaign.
Rather than going through all of the Arkham Horror rules, here is an overview of the five phases of each round:
1. Each round starts with an Upkeep phase, where players do the “upkeep” actions on their cards and adjust their abilities for the current round.
2. During the Movement phase, investigators move around either Arkham City itself or an Other World. This phase can include actions like fighting, evading various monsters, and picking up clue tokens.
3. Next is the Arkham Encounters phase, where all investigators in Arkham either a) are pulled through the portal that is in their location, or b) they encounter something at their location. In either case, the player takes the actions indicated on the card.
4. Next up is the Other World Encounters phase, where characters who are in an Other World draw Encounters cards to determine what encounters they have, following any events or directions listed on the cards.
5. The final phase is the Mythos phase, during which the first player draws cards in order to:
- Open a gate and potentially spawn a monster.
- Place any clue tokens necessary.
- Move monsters who are able to during this round.
- Activate any Mythos abilities that are on the board.
Just about everything in Arkham Horror is resolved by rolling dice. The cards and each character’s abilities have a direct impact on how many dice are rolled to fight or to resolve cards.
As the game continues, Doom Tokens are placed down, counting down to the inevitable return of the Ancient One. If you close the portals and prevent him from returning, you and the rest of the investigators have won. If all of the doom tokens are placed down before you close the portals, then he returns, and your only chance of winning is to defeat him.
This is just scratching the surface of how to play Arkham Horror. If you want to see exactly how each game is going to play out, download this PDF of the Arkham Horror rules.
Arkham Horror is a cooperative horror game with some adventure and fighting thrown in. If you are able to keep yourself focused for the duration of the game and get into the story, you will definitely feel like you are playing inside of an H.P. Lovecraft book. However, since there is a lot more storytelling than action, it can be tough for some players to stay immersed in the theme for 2+ hours. This is especially true once you have played Arkham Horror two or three times.
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- The story itself is this game’s absolute strong point. If you are a fan of H.P. Lovecraft, chances are you will love watching this story unfold in front of your characters. In staying true to Lovecraft’s style, there is a certain sense of inevitability, and a constant question as to whether you will make it out alive.
- Most people will agree that Arkham Horror is a memorable experience regardless of whether they are big fans of the game or not. It feels like an epic experience, which most designers have a very tough time creating.
- While the story is the strong point of Arkham Horror, it can get very observational. The characters’ abilities and specializations do affect the action, but the players have little control over the direction of the story itself.
- There isn’t as much player interaction in this game as there is in most co-op board games. All encounters, travels through portals and other actions happen to the characters individually rather than together. This makes it a cooperative game only in the sense that you are all working toward a common goal.
Arkham Horror usually tells a good story, but this is the type of game we will only play once in a blue moon. If you enjoy long, story-driven games, you’ll probably be a pretty big fan of this one. There’s a reason why it is still a very popular cooperative board game more than a decade after it was first released.
For me and my board game group, we’d rather get our H.P. Lovecraft fix through Eldritch Horror or Elder Sign. Both games are shorter (especially Elder Sign) and are basically streamlined versions of Arkham Horror.
There are plenty of Arkham Horror expansions, so there is a lot to add to the game if you end up enjoying it.
Arkham Horror Links
BoardGameGeek | Amazon | CoolStuffInc | eBay
Thanks for taking the time to read our Arkham Horror board game review!